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author | Aki <nthirtyone@gmail.com> | 2017-03-19 00:21:02 +0100 |
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committer | Aki <nthirtyone@gmail.com> | 2017-03-19 00:21:02 +0100 |
commit | 340a3a4b92de5495b47e8e1e102178edfd97514f (patch) | |
tree | 62e528b45c90affd4339942a8911fe51137ad963 /not/Hero.lua | |
parent | c16c1206f5884614157b8f5049e601ff77478d7f (diff) | |
download | roflnauts-340a3a4b92de5495b47e8e1e102178edfd97514f.zip roflnauts-340a3a4b92de5495b47e8e1e102178edfd97514f.tar.gz roflnauts-340a3a4b92de5495b47e8e1e102178edfd97514f.tar.bz2 |
Night commit, added PhysicalBody, newImage to sprite
Diffstat (limited to 'not/Hero.lua')
-rw-r--r-- | not/Hero.lua | 19 |
1 files changed, 8 insertions, 11 deletions
diff --git a/not/Hero.lua b/not/Hero.lua index 7ddc724..8d226ac 100644 --- a/not/Hero.lua +++ b/not/Hero.lua @@ -1,12 +1,6 @@ --- `Hero` --- Entity controlled by a player. It has a physical body and a sprite. Can play animations and interact with other instances of the same class. +--- `Hero` +-- Hero (naut) entity that exists in a game world. -- Collision category: [2] - --- WHOLE CODE HAS FLAG OF "need a cleanup" -require "not.Sprite" - --- Metatable of `Hero` --- nils initialized in constructor Hero = { -- General and physics name = "empty", @@ -44,10 +38,13 @@ Hero = { -- Animations table animations = require "animations" } + +-- `Hero` is a child of `PhysicalBody`. +require "not.PhysicalBody" Hero.__index = Hero -setmetatable(Hero, Sprite) +setmetatable(Hero, PhysicalBody) --- Constructor of `Hero` +-- Constructor of `Hero`. function Hero:new (game, world, x, y, name) -- Meta local o = {} @@ -64,7 +61,7 @@ function Hero:new (game, world, x, y, name) o.body:setFixedRotation(true) -- Misc o.name = name or "empty" - o:setImage(newImage("assets/nauts/"..o.name..".png")) + o:setImage(Sprite.newImage("assets/nauts/"..o.name..".png")) o.world = game o.punchcd = 0 -- Animation |