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authorAki <nthirtyone@gmail.com>2017-03-19 04:19:59 +0100
committerAki <nthirtyone@gmail.com>2017-03-19 04:19:59 +0100
commitcca4d9c1bf4033c79e4bd61a257c6ea02557524c (patch)
treed26570878c7b912a9d3be6c0d8853b315f1c89a1 /not/Hero.lua
parent2e352657813b37d17c2215b85189f18a50c099f9 (diff)
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Moving draw away to abstract classes
Diffstat (limited to 'not/Hero.lua')
-rw-r--r--not/Hero.lua27
1 files changed, 13 insertions, 14 deletions
diff --git a/not/Hero.lua b/not/Hero.lua
index a6facd9..7be3104 100644
--- a/not/Hero.lua
+++ b/not/Hero.lua
@@ -280,24 +280,23 @@ function Hero:controlreleased (set, action, key)
end
end
+-- TODO: comment them and place them somewhere properly
+function Hero:getAngle ()
+ return self.angle
+end
+function Hero:getHorizontalMirror()
+ return self.facing
+end
+function Hero:getOffset ()
+ return 12,15 -- TODO: WHY? How about creating body as polygon and using 0,0 instead. LIKE EVERYWHERE ELSE? Make it obsolete both in here and in `not.Sprite`.
+end
+
-- Draw of `Hero`
-- TODO: see `not.PhysicalBody.draw` and `not.Sprite.draw`.
function Hero:draw (offset_x, offset_y, scale, debug)
- -- draw only alive
if not self.alive then return end
- -- locals
- local offset_x = offset_x or 0
- local offset_y = offset_y or 0
- local scale = scale or 1
- local debug = debug or false
- local x, y = self:getPosition()
- -- pixel grid ; `approx` selected to prevent floating characters on certain conditions
- local approx = math.floor
- if (y - math.floor(y)) > 0.5 then approx = math.ceil end
- local draw_y = (approx(y) + offset_y) * scale
- local draw_x = (math.floor(x) + offset_x) * scale
- -- sprite draw
- Sprite.draw(self, draw_x, draw_y, self.angle, self.facing*scale, scale, 12, 15)
+ PhysicalBody.draw(self, offset_x, offset_y, scale, debug)
+
-- debug draw
if debug then
for _,fixture in pairs(self.body:getFixtureList()) do