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authorAki <nthirtyone@gmail.com>2017-08-13 02:26:55 +0200
committerAki <nthirtyone@gmail.com>2017-08-13 02:26:55 +0200
commitb1cf14d64a2d3e28683db87190c4b2c7799c259d (patch)
treee45dac5cc6ce5265e3e3e2c914eb7cc92a820b8b /not/Entity.lua
parent0dd01913fe0eefc7ba4bc0797877f40fdedf9315 (diff)
parented62b573417bdc85bec616f6016846b02de4c906 (diff)
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Merge branch 'multi'maps
Diffstat (limited to 'not/Entity.lua')
-rw-r--r--not/Entity.lua17
1 files changed, 17 insertions, 0 deletions
diff --git a/not/Entity.lua b/not/Entity.lua
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+++ b/not/Entity.lua
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+require "not.Sprite"
+
+--- `Entity`
+-- Basic, visible object to be used within World instance. Can be anything. Represented as `Sprite`.
+-- We still need to keep old, global way of using modules but there are `returns` on the end at least.
+-- It probably would be nice to move `World` dependency out of it but for now it should stay this way. Later `World` instance could be just passed to methods that need it.
+Entity = Sprite:extends()
+
+Entity.world =--[[not.World]]nil
+
+-- Simple constructor for `Entity`.
+function Entity:new (world, imagePath)
+ Entity.__super.new(self, imagePath)
+ self.world = world
+end
+
+return Entity