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author | Aki <nthirtyone@gmail.com> | 2017-09-05 18:32:34 +0200 |
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committer | Aki <nthirtyone@gmail.com> | 2017-09-05 18:32:34 +0200 |
commit | dc6fd557ed955fc5f177608c186768e29c7778c6 (patch) | |
tree | e20caaafef5a49108efc6f005652ee8dd532c701 /not/CloudGenerator.lua | |
parent | 69eebe12baa0804cacf7285d1fdc20f42334dc27 (diff) | |
download | roflnauts-dc6fd557ed955fc5f177608c186768e29c7778c6.zip roflnauts-dc6fd557ed955fc5f177608c186768e29c7778c6.tar.gz roflnauts-dc6fd557ed955fc5f177608c186768e29c7778c6.tar.bz2 |
Cloud clean-up, moving methods from World to CloudGenerator
Diffstat (limited to 'not/CloudGenerator.lua')
-rw-r--r-- | not/CloudGenerator.lua | 54 |
1 files changed, 52 insertions, 2 deletions
diff --git a/not/CloudGenerator.lua b/not/CloudGenerator.lua index 0620cdd..a26cc77 100644 --- a/not/CloudGenerator.lua +++ b/not/CloudGenerator.lua @@ -1,12 +1,62 @@ --- Generates clouds over time with randomized positions and styles. +-- Also used as factory for Clouds. CloudGenerator = require "not.Object":extends() -function CloudGenerator:new (world, styles) +require "not.Cloud" + +-- TODO: Allow map config to modify cloud styles. +local animations = { + default = { + [1] = love.graphics.newQuad( 1, 1, 158,47, 478,49), + frames = 1, + repeated = true + }, + default2 = { + [1] = love.graphics.newQuad(160, 1, 158,47, 478,49), + frames = 1, + repeated = true + }, + default3 = { + [1] = love.graphics.newQuad(319, 1, 158,47, 478,49), + frames = 1, + repeated = true + } +} + +function CloudGenerator:new (world) self.world = world + self.atlas = "assets/clouds.png" + self.quads = animations +end + +function CloudGenerator:createCloud (x, y) + local cloud = Cloud(x, y, self.world, self.atlas) + cloud:setAnimationsList(self.quads) + cloud:setVelocity(13, 0) + cloud:setBoundary(340, 320) + return cloud +end + +function CloudGenerator:randomize (outside) + if outside == nil then + outside = true + else + outside = outside + end + local x,y,t,v + local m = self.map + if outside then + x = m.center.x-m.width*1.2+love.math.random(-50,20) + else + x = love.math.random(m.center.x-m.width/2,m.center.x+m.width/2) + end + y = love.math.random(m.center.y-m.height/2, m.center.y+m.height/2) + t = love.math.random(1,3) + v = love.math.random(8,18) end function CloudGenerator:update (dt) - + local count = self.world:getCloudsCount() end return CloudGenerator |