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author | Aki <nthirtyone@gmail.com> | 2017-03-16 19:05:50 +0100 |
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committer | Aki <nthirtyone@gmail.com> | 2017-03-16 19:05:50 +0100 |
commit | 84278ed41f61c586dbb38dd99c45ee33e2f58c77 (patch) | |
tree | d7661f79901f40464b0b39a9bc5de6f4d5191b3b /not/Cloud.lua | |
parent | bd22a09dc862ac5480426bfd5e0311a97b6cfa77 (diff) | |
download | roflnauts-84278ed41f61c586dbb38dd99c45ee33e2f58c77.zip roflnauts-84278ed41f61c586dbb38dd99c45ee33e2f58c77.tar.gz roflnauts-84278ed41f61c586dbb38dd99c45ee33e2f58c77.tar.bz2 |
Moved ? -> not.?; Renamed Player -> Hero
Diffstat (limited to 'not/Cloud.lua')
-rw-r--r-- | not/Cloud.lua | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/not/Cloud.lua b/not/Cloud.lua new file mode 100644 index 0000000..c12e236 --- /dev/null +++ b/not/Cloud.lua @@ -0,0 +1,63 @@ +-- `Cloud` +-- That white thing moving in the background. + +-- WHOLE CODE HAS FLAG OF "need a cleanup" + +-- Metatable of `Cloud` +-- nils initialized in constructor +Cloud = { + x = 0, -- position horizontal + y = 0, -- position vertical + t = 1, -- type (sprite number) + v = 13, -- velocity + sprite = nil, + quads = { + [1] = love.graphics.newQuad( 1, 1, 158,47, 478,49), + [2] = love.graphics.newQuad(160, 1, 158,47, 478,49), + [3] = love.graphics.newQuad(319, 1, 158,47, 478,49) + } +} + +-- Constructor of `Cloud` +function Cloud:new(x, y, t, v) + -- Meta + local o = {} + setmetatable(o, self) + self.__index = self + -- Load spritesheet to metatable if not yet loaded + if self.sprite == nil then + self.sprite = love.graphics.newImage("assets/clouds.png") + end + -- Init + o.x = x or self.x + o.y = y or self.y + o.t = t or self.t + o.v = v or self.v + return o +end + +-- Position +function Cloud:getPosition() + return self.x, self.y +end + +-- Update of `Cloud`, returns x for world to delete cloud after reaching right corner +function Cloud:update(dt) + self.x = self.x + self.v*dt + return self.x +end + +-- Draw `Cloud` +function Cloud:draw(offset_x, offset_y, scale) + -- locals + local offset_x = offset_x or 0 + local offset_y = offset_y or 0 + local scale = scale or 1 + local x, y = self:getPosition() + -- pixel grid + local draw_x = (math.floor(x) + offset_x) * scale + local draw_y = (math.floor(y) + offset_y) * scale + -- draw + love.graphics.setColor(255,255,255,255) + love.graphics.draw(self.sprite, self.quads[self.t], draw_x, draw_y, 0, scale, scale) +end
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