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author | Aki <nthirtyone@gmail.com> | 2017-04-09 22:07:04 +0200 |
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committer | Aki <nthirtyone@gmail.com> | 2017-04-09 22:07:04 +0200 |
commit | 0dd01913fe0eefc7ba4bc0797877f40fdedf9315 (patch) | |
tree | 8d270eb07f589d2487b3ce66d4865e5a4718042a /not/Cloud.lua | |
parent | 55b0cf1a22e4a7e41fe00aa693445d6c4bd0652d (diff) | |
parent | a03c1125f10fbbad253a0efc4727072fcbd55345 (diff) | |
download | roflnauts-0dd01913fe0eefc7ba4bc0797877f40fdedf9315.zip roflnauts-0dd01913fe0eefc7ba4bc0797877f40fdedf9315.tar.gz roflnauts-0dd01913fe0eefc7ba4bc0797877f40fdedf9315.tar.bz2 |
Merge branch 'com'
Diffstat (limited to 'not/Cloud.lua')
-rw-r--r-- | not/Cloud.lua | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/not/Cloud.lua b/not/Cloud.lua new file mode 100644 index 0000000..3bc5377 --- /dev/null +++ b/not/Cloud.lua @@ -0,0 +1,71 @@ +--- `Cloud` +-- That white thing moving in the background. +-- TODO: extends variables names to be readable. +Cloud = { + t = 1, -- type (sprite number) + v = 13 -- velocity +} + +-- TODO: allow maps to use other quads and sprites for clouds +-- TODO: you know this isn't right, don't you? +local animations = { + default = { + [1] = love.graphics.newQuad( 1, 1, 158,47, 478,49), + frames = 1, + repeated = true + }, + default2 = { + [1] = love.graphics.newQuad(160, 1, 158,47, 478,49), + frames = 1, + repeated = true + }, + default3 = { + [1] = love.graphics.newQuad(319, 1, 158,47, 478,49), + frames = 1, + repeated = true + } +} + +-- `Cloud` is a child of `Decoration`. +require "not.Decoration" +Cloud.__index = Cloud +setmetatable(Cloud, Decoration) + +-- Constructor of `Cloud`. +function Cloud:new (x, y, t, v) + local o = setmetatable({}, self) + o:init(x, y, t, v) + -- Load spritesheet statically. + if self:getImage() == nil then + self:setImage(Sprite.newImage("assets/clouds.png")) + end + return o +end + +-- Initializer of `Cloud`. +function Cloud:init (x, y, t, v) + Decoration.init(self, x, y, nil) + self:setAnimationsList(animations) + self:setVelocity(v) + self:setType(t) +end + +-- Setters for cloud type and velocity. +function Cloud:setType (type) + local animation = "default" + if type > 1 then + animation = animation .. type + end + self:setAnimation(animation) + self.t = type +end +function Cloud:setVelocity (velocity) + self.v = velocity +end + +-- Update of `Cloud`, returns x for world to delete cloud after reaching right corner. +function Cloud:update (dt) + Decoration.update(self, dt) + self.x = self.x + self.v*dt + return self.x +end |