summaryrefslogtreecommitdiffhomepage
path: root/menu.lua
diff options
context:
space:
mode:
authorAki <nthirtyone@gmail.com>2016-07-12 04:55:49 +0200
committerAki <nthirtyone@gmail.com>2016-07-12 04:55:49 +0200
commit2ad829b2e6e56f918fdff2d3cffeec4138bc116a (patch)
tree3358a7e0401c98faea03f62bf9122eba00454f13 /menu.lua
parent1d6e9a2f1566fc8e1b6f819e83fd15a45d5cd961 (diff)
downloadroflnauts-2ad829b2e6e56f918fdff2d3cffeec4138bc116a.zip
roflnauts-2ad829b2e6e56f918fdff2d3cffeec4138bc116a.tar.gz
roflnauts-2ad829b2e6e56f918fdff2d3cffeec4138bc116a.tar.bz2
Cleaning up
Diffstat (limited to 'menu.lua')
-rw-r--r--menu.lua19
1 files changed, 16 insertions, 3 deletions
diff --git a/menu.lua b/menu.lua
index f4195c8..bcac8ef 100644
--- a/menu.lua
+++ b/menu.lua
@@ -16,7 +16,8 @@ Menu = {
portrait_sprite = nil,
portrait_sheet = require "portraits",
scale = getScale(),
- countdown = 6
+ countdown = 6,
+ header_move = 0
}
-- Constructor of `Menu`
@@ -52,6 +53,11 @@ function Menu:newSelector()
selector:setPosition(x, y)
end
+function Menu:getBounce(f)
+ local f = f or 1
+ return math.sin(self.header_move*f*math.pi)
+end
+
--
function Menu:draw()
for _,selector in pairs(self.selectors) do
@@ -70,9 +76,11 @@ function Menu:draw()
end
-- header
love.graphics.setFont(Bold)
- love.graphics.printf("ROFLNAUTS2",(w/2)*scale,(30)*scale,336,"center",0,scale/2,scale/2,168,12)
+ local angle = self:getBounce(2)
+ local dy = self:getBounce()*3
+ love.graphics.printf("ROFLNAUTS2",(w/2)*scale,(42+dy)*scale,336,"center",(angle*5)*math.pi/180,scale/2,scale/2,168,12)
love.graphics.setFont(Font)
- love.graphics.printf("Game made by Awesomenauts Community\nAyy lmao\n0123456789\nBased on game by Vlambeer and so on...", (w/2)*scale, (h-30)*scale, 336, "center", 0, scale, scale, 168, 4)
+ love.graphics.printf("A game by Awesomenauts Community\nParaDoX, Burningdillo, MilkingChicken, Seltzy, Bronkey, Gnarlyman, Aki\nBased on a game by Jan Willem Nijman, Paul Veer and Bits_Beats XOXO", (w/2)*scale, (h-30)*scale, 336, "center", 0, scale, scale, 168, 4)
end
function Menu:update(dt)
@@ -92,6 +100,11 @@ function Menu:update(dt)
if state and self.countdown < 0 then
self:startGame()
end
+ -- Bounce header
+ self.header_move = self.header_move + dt
+ if self.header_move > 2 then
+ self.header_move = self.header_move - 2
+ end
end
-- Speed up countdown