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author | Aki <nthirtyone@gmail.com> | 2017-04-06 18:40:27 +0200 |
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committer | Aki <nthirtyone@gmail.com> | 2017-04-06 18:40:27 +0200 |
commit | 4cf1755d05a63452feca03d2e380b149fcaa76c2 (patch) | |
tree | deaa00880a83e230f70ae423eb616a817c8828fc /menu.lua | |
parent | 9a5b629d8c1719af62667235c59950862b46b771 (diff) | |
download | roflnauts-4cf1755d05a63452feca03d2e380b149fcaa76c2.zip roflnauts-4cf1755d05a63452feca03d2e380b149fcaa76c2.tar.gz roflnauts-4cf1755d05a63452feca03d2e380b149fcaa76c2.tar.bz2 |
Moved music.lua, cleaned-up its code; Fixed requires for main, World and Menu
Diffstat (limited to 'menu.lua')
-rw-r--r-- | menu.lua | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -2,7 +2,7 @@ -- It creates single screen of a menu -- I do know that model I used here and in `World` loading configuration files is not flawless but I did not want to rewrite `World`s one but wanted to keep things similar at least in project scope. -require "music" +require "not.Music" -- Here it begins Menu = { |