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authorAki <nthirtyone@gmail.com>2017-03-16 19:05:50 +0100
committerAki <nthirtyone@gmail.com>2017-03-16 19:05:50 +0100
commit84278ed41f61c586dbb38dd99c45ee33e2f58c77 (patch)
treed7661f79901f40464b0b39a9bc5de6f4d5191b3b /effect.lua
parentbd22a09dc862ac5480426bfd5e0311a97b6cfa77 (diff)
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Moved ? -> not.?; Renamed Player -> Hero
Diffstat (limited to 'effect.lua')
-rw-r--r--effect.lua68
1 files changed, 0 insertions, 68 deletions
diff --git a/effect.lua b/effect.lua
deleted file mode 100644
index 4e327a1..0000000
--- a/effect.lua
+++ /dev/null
@@ -1,68 +0,0 @@
--- `Effect`
--- Short animation with graphics that plays in various situation.
-
--- Metatable of `Effect`
--- nils initialized in constructor
-Effect = {
- x = 0,
- y = 0,
- delay = 0.06,
- initial = nil,
- frame = 1,
- animation = nil,
- sprite = nil,
- quads = require "effects"
-}
-
--- Construct of `Effect`
-function Effect:new(name, x, y)
- -- Meta
- local o = {}
- setmetatable(o, self)
- self.__index = self
- -- Load spritesheet to metatable if not yet loaded
- if self.sprite == nil then
- self.sprite = love.graphics.newImage("assets/effects.png")
- end
- -- Init
- o.initial = o.delay
- o.animation = name
- o.x = x or self.x
- o.y = y or self.y
- return o
-end
-
--- Position
-function Effect:getPosition()
- return self.x, self.y
-end
-
--- Animation and return flag for deletion after completion
--- returns true if completed and ready to delete
-function Effect:update(dt)
- self.delay = self.delay - dt
- if self.delay < 0 then
- if self.frame < self.quads[self.animation].frames then
- self.frame = self.frame + 1
- self.delay = self.delay + self.initial
- else
- return true -- delete
- end
- end
- return false
-end
-
--- Draw me with scale and offsets, senpai
-function Effect:draw(offset_x, offset_y, scale)
- -- locals
- local offset_x = offset_x or 0
- local offset_y = offset_y or 0
- local scale = scale or 1
- local x, y = self:getPosition()
- -- pixel grid
- local draw_x = (math.floor(x) + offset_x) * scale
- local draw_y = (math.floor(y) + offset_y) * scale
- -- draw
- love.graphics.setColor(255,255,255,255)
- love.graphics.draw(self.sprite, self.quads[self.animation][self.frame], draw_x, draw_y, 0, scale, scale)
-end \ No newline at end of file