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author | Aki <nthirtyone@gmail.com> | 2016-08-15 01:54:43 +0200 |
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committer | Aki <nthirtyone@gmail.com> | 2016-08-15 01:54:43 +0200 |
commit | 39a93ec28fc375bbcec3599b9017bd26670faa85 (patch) | |
tree | a2adc9df9f3d4a994ec8523c697d0391fc7ec3a3 /controller.lua | |
parent | ba2d5c2f30c5846220f1d1570d0d19dca0a61814 (diff) | |
download | roflnauts-39a93ec28fc375bbcec3599b9017bd26670faa85.zip roflnauts-39a93ec28fc375bbcec3599b9017bd26670faa85.tar.gz roflnauts-39a93ec28fc375bbcec3599b9017bd26670faa85.tar.bz2 |
Seriously?
Diffstat (limited to 'controller.lua')
-rw-r--r-- | controller.lua | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/controller.lua b/controller.lua index 53b1db9..1ef3a1a 100644 --- a/controller.lua +++ b/controller.lua @@ -56,14 +56,14 @@ function Controller.testControl(set, key, joystick) end end end - +--love.keyboard.isDown(set[action]) +--set.joystick:isGamepadDown(set[action]) -- Checks if given action of given set is down function Controller.isDown(set, action) - if set == nil then return end - if set.joystick == nil then - return love.keyboard.isDown(set[action]) - else - return set.joystick:isGamepadDown(set[action]) + if set ~= nil then + if set.joystick == nil then + return love.keyboard.isDown(set[action]) + end end end |