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author | Aki <nthirtyone@gmail.com> | 2017-01-20 12:09:54 +0100 |
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committer | Aki <nthirtyone@gmail.com> | 2017-01-20 12:09:54 +0100 |
commit | cc48afb0a20d01c8f4098c195239f2ca51fac495 (patch) | |
tree | 7e25fda63b89ebb99e0947682bfbccc67550e211 /animations.lua | |
parent | e0da0e869c5f0639b792c1e435b773393126ec02 (diff) | |
download | roflnauts-cc48afb0a20d01c8f4098c195239f2ca51fac495.zip roflnauts-cc48afb0a20d01c8f4098c195239f2ca51fac495.tar.gz roflnauts-cc48afb0a20d01c8f4098c195239f2ca51fac495.tar.bz2 |
Animated class changes.
Diffstat (limited to 'animations.lua')
-rw-r--r-- | animations.lua | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/animations.lua b/animations.lua index 58c4b88..881da49 100644 --- a/animations.lua +++ b/animations.lua @@ -1,8 +1,8 @@ -- Animations spritesheet array for `Player` -- Basic spritesheet size is 376x26. Each frame is 24x24 and has 1px border around it. --- From the left: idle (walk0), walk1, walk2, walk3, attack0, attack1, attack3, attack_up0, attack_up1, attack_up2, attack_down0, attack_down1, attack_down2, damage0, damage1 +-- From the left: default (walk0), walk1, walk2, walk3, attack0, attack1, attack3, attack_up0, attack_up1, attack_up2, attack_down0, attack_down1, attack_down2, damage0, damage1 local animations = { - idle = { + default = { [1] = love.graphics.newQuad( 1, 1, 24,24, 376,26), frames = 1, repeated = true |