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authorAki <nthirtyone@gmail.com>2017-02-09 15:00:45 +0100
committerAki <nthirtyone@gmail.com>2017-02-09 15:00:45 +0100
commitf394c1e293e0da77514e03441cf3867ff70f6fbc (patch)
tree948ababb6251a1db9845a202e83e7bc977829681
parenta7b1bcc6872579b0ed8dbce399352d3afca1a80f (diff)
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Fixed floating characters bug
-rw-r--r--player.lua6
1 files changed, 4 insertions, 2 deletions
diff --git a/player.lua b/player.lua
index b6d4e3f..6195da6 100644
--- a/player.lua
+++ b/player.lua
@@ -292,9 +292,11 @@ function Player:draw(offset_x, offset_y, scale, debug)
local scale = scale or 1
local debug = debug or false
local x, y = self:getPosition()
- -- pixel grid
+ -- pixel grid ; `approx` selected to prevent floating characters on certain conditions
+ local approx = math.floor
+ if (y - math.floor(y)) > 0.5 then approx = math.ceil end
+ local draw_y = (approx(y) + offset_y) * scale
local draw_x = (math.floor(x) + offset_x) * scale
- local draw_y = (math.floor(y) + offset_y) * scale
-- sprite draw
Animated.draw(self, draw_x, draw_y, self.rotate, self.facing*scale, scale, 12, 15)
-- debug draw