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author | Aki <nthirtyone@gmail.com> | 2016-08-15 01:59:36 +0200 |
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committer | Aki <nthirtyone@gmail.com> | 2016-08-15 01:59:36 +0200 |
commit | 5b031b6c01c894111584907928261fabb7f86182 (patch) | |
tree | d51f7829c585fcd92862212448697ac8f6d5856c | |
parent | b0f8d8b862732d41150dddcdc192f7f6c93cfa09 (diff) | |
download | roflnauts-5b031b6c01c894111584907928261fabb7f86182.zip roflnauts-5b031b6c01c894111584907928261fabb7f86182.tar.gz roflnauts-5b031b6c01c894111584907928261fabb7f86182.tar.bz2 |
clean-up
-rw-r--r-- | menu.lua | 2 | ||||
-rw-r--r-- | player.lua | 2 |
2 files changed, 2 insertions, 2 deletions
@@ -201,7 +201,7 @@ function Menu:controlpressed(set, action, key) end -- speed up the countdown if action ~= "jump" then - self:countdownJump() + self:countdownJump() -- that's funny isn't it? if not jump then jump end end function Menu:controlreleased(set, action, key) @@ -98,7 +98,7 @@ function Player:update(dt) if self.body:isDestroyed() then return end -- # LOCALS local x,y = self.body:getLinearVelocity() - print(Controller.isDown(self:getControlSet(), "left")) + -- # VERTICAL MOVEMENT -- Jumping if self.jumpactive and self.jumptimer > 0 then |