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authorAki <nthirtyone@gmail.com>2016-08-22 02:24:32 +0200
committerAki <nthirtyone@gmail.com>2016-08-22 02:24:32 +0200
commit6e9aa28e70ec842db643a06609454fff54b5d86a (patch)
tree75aac8a30267f33f33fc808eda358f5b56af140c
parent43fa5953e4c9f226c2579097b3f42bd97bc587c4 (diff)
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Werking!
-rw-r--r--button.lua54
-rw-r--r--config/menumain.lua29
-rw-r--r--config/menustart.lua11
-rw-r--r--menu.lua25
4 files changed, 104 insertions, 15 deletions
diff --git a/button.lua b/button.lua
new file mode 100644
index 0000000..925baf3
--- /dev/null
+++ b/button.lua
@@ -0,0 +1,54 @@
+-- `Button`
+-- Button used in `Menu`
+
+Button = {
+ text = "button",
+ focused = false,
+ x = 0,
+ y = 0
+}
+
+function Button:new(text)
+ local o = {}
+ setmetatable(o, self)
+ self.__index = self
+ o.text = text or self.text
+ return o
+end
+function Button:setPosition(x, y)
+ self.x = x or 0
+ self.y = y or 0
+ return self
+end
+function Button:getPosition() return self.x,self.y end
+function Button:focus()
+ self.focused = true
+end
+function Button:blur()
+ self.focused = false
+end
+function Button:active() end
+function Button:set(name, func)
+ if type(name) == "string" and type(func) == "function" then
+ self[name] = func
+ end
+ return self
+end
+function Button:draw(scale)
+ local x,y = self:getPosition()
+ if self.focused then
+ love.graphics.setColor(255, 128, 0, 255)
+ else
+ love.graphics.setColor(255, 255, 255, 255)
+ end
+ love.graphics.print(self.text, x*scale, y*scale, 0, scale, scale)
+end
+function Button:update(dt) end
+function Button:controlpressed(set, action, key)
+ if action == "attack" and self.focused then
+ self:active()
+ end
+end
+function Button:controlreleased(set, action, key) end
+
+return Button \ No newline at end of file
diff --git a/config/menumain.lua b/config/menumain.lua
index a4374ad..7c8ddf9 100644
--- a/config/menumain.lua
+++ b/config/menumain.lua
@@ -1 +1,28 @@
-return {"Start", "Join", "Settings", "Credits", "Exit"} \ No newline at end of file
+local button = require "button"
+
+return {
+ button
+ :new("start")
+ :setPosition(10,40)
+ :set("active", function ()
+ changeScene(Menu:new("menustart"))
+ end)
+ ,
+ button
+ :new("join")
+ :setPosition(10,50)
+ ,
+ button
+ :new("settings")
+ :setPosition(10,60)
+ ,
+ button
+ :new("credits")
+ :setPosition(10,70)
+ ,
+ button
+ :new("exit")
+ :setPosition(10,80)
+ :set("active", love.event.quit)
+ ,
+} \ No newline at end of file
diff --git a/config/menustart.lua b/config/menustart.lua
new file mode 100644
index 0000000..03ca2f2
--- /dev/null
+++ b/config/menustart.lua
@@ -0,0 +1,11 @@
+local button = require "button"
+
+return {
+ button
+ :new("WORKED")
+ :setPosition(10,40)
+ :set("active", function ()
+ changeScene(Menu:new("menumain"))
+ end)
+ ,
+} \ No newline at end of file
diff --git a/menu.lua b/menu.lua
index 34cb539..87369da 100644
--- a/menu.lua
+++ b/menu.lua
@@ -1,8 +1,8 @@
-- `Menu` (Scene)
-- It creates single screen of a menu
+-- I do know that model I used here and in `World` loading configuration files is not flawless but I did not want to rewrite `World`s one but wanted to keep things similar at least in project scope.
require "selector"
-require "button"
-- Here it begins
Menu = {
@@ -23,14 +23,9 @@ function Menu:delete() end
-- Load menu from file
function Menu:load(name)
local name = "config/" .. (name or "menumain") .. ".lua"
- print(name)
local menu = love.filesystem.load(name)
self.elements = menu()
-end
-
--- Creators
-function Menu:newButton()
- local button = Button:new()
+ self.elements[self.active]:focus()
end
-- LÖVE2D callbacks
@@ -38,27 +33,29 @@ function Menu:update(dt) end
function Menu:draw()
local scale = self.scale
love.graphics.setFont(Font)
- for i,v in ipairs(self.elements) do
- if self.active == i then
- love.graphics.setColor(255, 128, 0, 255)
- else
- love.graphics.setColor(255, 255, 255, 255)
- end
- love.graphics.print(v, 10, (80-5*#self.elements+10*i)*scale, 0, scale, scale)
+ for _,element in pairs(self.elements) do
+ element:draw(scale)
end
end
-- Controller callbacks
function Menu:controlpressed(set, action, key)
if action == "down" then
+ self.elements[self.active]:blur()
self.active = (self.active%#self.elements)+1
+ self.elements[self.active]:focus()
end
if action == "up" then
+ self.elements[self.active]:blur()
if self.active == 1 then
self.active = #self.elements
else
self.active = self.active - 1
end
+ self.elements[self.active]:focus()
+ end
+ for _,element in pairs(self.elements) do
+ element:controlpressed(set, action, key)
end
end
function Menu:controlreleased(set, action, key) end \ No newline at end of file