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authorAki <nthirtyone@gmail.com>2016-07-31 21:59:07 +0200
committerAki <nthirtyone@gmail.com>2016-07-31 21:59:07 +0200
commit125a5b85f8a252a162d4ed7539cf3964b2101c48 (patch)
treef9a386b4893ec76ed9e91d1c45d96a83f6a438f2
parent95751a8ba1a2881972ab50fabc72526ee989a29f (diff)
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Map editing and general map update
-rw-r--r--maplist.lua4
-rw-r--r--maps/platform.pngbin23382 -> 0 bytes
-rw-r--r--maps/readme.md88
-rw-r--r--maps/rill.lua51
4 files changed, 128 insertions, 15 deletions
diff --git a/maplist.lua b/maplist.lua
index ef45fce..ba35085 100644
--- a/maplist.lua
+++ b/maplist.lua
@@ -1,4 +1,4 @@
return {
"default",
- "emo"
-} \ No newline at end of file
+ "rill"
+}
diff --git a/maps/platform.png b/maps/platform.png
deleted file mode 100644
index 69cd60b..0000000
--- a/maps/platform.png
+++ /dev/null
Binary files differ
diff --git a/maps/readme.md b/maps/readme.md
index 5d0a8ee..dc139ad 100644
--- a/maps/readme.md
+++ b/maps/readme.md
@@ -1,20 +1,82 @@
# Mapmaking
-*Hugs Emo*.
-### Center
-It is the center of the map. Camera will use it for tracking and together with **map size** they will cause deaths to players (IRL).
+*Hugs Emo*
-### Size
-This is used for camera and checking if naut should die. Camera tracks nauts that are in rectangle with *width* x *height* size with its center in **map center**.
+### Name (string)
+Name of the map. Should be same as the filename. *I think*.
+```lua
+name = "default"
+```
-Nauts will die if they are outside of rectangle with *width&sdot;2* x *height&sdot;2* size also with its center in the **map center**.
+### Center (int)
+Coordinates of center of the map. Camera zone and death zone are placed relative to it.
+```lua
+center_x = 0,
+center_y = 0
+```
-### Colors
-In RGBA format.
+### Size (int)
+Width and height of playground. Camera zone and death zone sizes are calculated based on map size.
+```lua
+width = 360,
+height = 240
+```
-### Respawns
-Global coordinates to each respawn point.
+### Respawns (table, int)
+Table of possible respawn points. Players will randomly spawn on one of these points.
+```lua
+respawns = {
+ {x = -15, y = -80},
+ {x = -5, y = -80},
+ {x = 5, y = -80},
+ {x = 15, y = -80}
+}
+```
-### Platforms
-This image should explain most parts of creating platforms:
+### Clouds (bool)
+Presence of clouds. Clouds will spawn if set to **true**.
+```lua
+clouds = true
+```
-![alt](https://raw.githubusercontent.com/nthirtyone/not-nautz/master/maps/platform.png)
+### Background (string)
+Path to background image in the game structure. It will be used as fixed background.
+```lua
+background = "assets/background-default.png"
+```
+
+### Platforms (table, int, string)
+Platforms on which player can stand. They will be placed on given coordinates with given sprite and shape.
+Shape are points placed relatively to platform's coordinates. Shape points are connected in given order. On top of that last point is connected with first one.
+```lua
+platforms = {
+ {
+ x = -91,
+ y = 0,
+ shape = {0,1, 181,1, 181,10, 96,76, 86,76, 0,10},
+ sprite = "assets/platform_big.png"
+ },
+ {
+ x = 114,
+ y = 50,
+ shape = {0,1, 52,1, 52,30, 0,30},
+ sprite = "assets/platform_small.png"
+ }
+}
+```
+
+### Decoration (table, int, string)
+Decorations are objects in the background which are not fixed but move alongside with foreground objects (platforms, players, clouds). They do not have physical body.
+```lua
+decorations = {
+ {
+ x = -80,
+ y = 10,
+ sprite = "assets/decoration_big.png"
+ },
+ {
+ x = 50,
+ y = 50,
+ sprite = "assets/decoration_small.png"
+ }
+}
+``` \ No newline at end of file
diff --git a/maps/rill.lua b/maps/rill.lua
new file mode 100644
index 0000000..bf915d3
--- /dev/null
+++ b/maps/rill.lua
@@ -0,0 +1,51 @@
+return {
+ -- CENTER AND SIZE
+ name = "rill",
+ center_x = 0,
+ center_y = 60,
+ width = 320,
+ height = 240,
+ -- RESPAWN POINTS
+ respawns = {
+ {x = -100, y = 10},
+ {x = -100, y = 10},
+ {x = 100, y = 10},
+ {x = 100, y = 10}
+ },
+ -- GRAPHICS
+ clouds = false,
+ background = "assets/background-rill.png",
+ platforms = {
+ {
+ x = -120,
+ y = 30,
+ shape = {0,0, 40,0, 40,15, 0,15},
+ sprite = "assets/platform_top.png"
+ },
+ {
+ x = 80,
+ y = 30,
+ shape = {0,0, 40,0, 40,15, 0,15},
+ sprite = "assets/platform_top.png"
+ },
+ {
+ x = -15,
+ y = 70,
+ shape = {0,0, 30,0, 30,15, 0,15},
+ sprite = "assets/platform_top.png"
+ },
+ {
+ x = -110,
+ y = 90,
+ shape = {0,0, 10,-10, 90,80, 80,90},
+ sprite = "assets/platform_top.png"
+ },
+ {
+ x = 110,
+ y = 90,
+ shape = {0,0, -10,-10, -90,80, -80,90},
+ sprite = "assets/platform_top.png"
+ }
+ },
+ decorations = {}
+} \ No newline at end of file