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author | Aki <nthirtyone@gmail.com> | 2017-09-12 01:43:26 +0200 |
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committer | Aki <nthirtyone@gmail.com> | 2017-09-12 01:43:26 +0200 |
commit | fac7abd6ebe81ee483b1a98aaf02caa1ac6a71df (patch) | |
tree | 98eee11500b665126dfaf31db90bb6a33c53b085 | |
parent | 947fb92b43cbe191123c376bb62b5489c19b40be (diff) | |
download | roflnauts-fac7abd6ebe81ee483b1a98aaf02caa1ac6a71df.zip roflnauts-fac7abd6ebe81ee483b1a98aaf02caa1ac6a71df.tar.gz roflnauts-fac7abd6ebe81ee483b1a98aaf02caa1ac6a71df.tar.bz2 |
Ray experimenting
-rw-r--r-- | not/Ray.lua | 42 |
1 files changed, 15 insertions, 27 deletions
diff --git a/not/Ray.lua b/not/Ray.lua index 536ed05..e820dfb 100644 --- a/not/Ray.lua +++ b/not/Ray.lua @@ -1,21 +1,10 @@ -require "not.Object" +--- That awesome effect that blinks when player dies! +Ray = require "not.Object":extends() ---- `Ray` --- That awesome effect that blinks when player dies! -Ray = Object:extends() - -Ray.naut =--[[not.Hero]]nil -Ray.world =--[[not.World]]nil -Ray.canvas =--[[love.graphics.newCanvas]]nil -Ray.delay = 0.3 - -function Ray:new (naut, world) - self.naut = naut +function Ray:new (source, world) + self.source = source self.world = world - -- Cavas, this is temporary, I believe. - local scale = getScale() - local w, h = love.graphics.getWidth(), love.graphics.getHeight() - self.canvas = love.graphics.newCanvas(w/scale, h/scale) + self.delay = 1.2 end function Ray:update (dt) @@ -26,27 +15,26 @@ function Ray:update (dt) return false end +-- TODO: Ray is work-in-progress. -- TODO: Whole Ray is dated but `draw` require a lot attention due to layering in World. See `World@new`. -function Ray:draw (offset_x, offset_y, scale) - local canvas = love.graphics.getCanvas() - love.graphics.setCanvas(self.canvas) - love.graphics.clear() +function Ray:draw () love.graphics.setColor(255, 247, 228, 247) love.graphics.setLineStyle("rough") love.graphics.setLineWidth(self.delay*160) - local x, y = self.naut:getPosition() + + local x, y = self.source:getPosition() local m = self.world.map local dy = m.height + if y > m.center.y then dy = -dy end + + local offset_x, offset_y = 0, 0 + + -- love.graphics.rectangle("fill", 0, 0, 200, 200) + love.graphics.line(-x+offset_x,-y+offset_y-dy*0.7,x+offset_x,y+dy*0.7+offset_y) - -- reset - love.graphics.setCanvas(canvas) - love.graphics.setLineWidth(1) - love.graphics.setColor(255,255,255,255) - -- draw on screen - love.graphics.draw(self.canvas, 0, 0, 0, scale, scale) end return Ray |