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author | Aki <nthirtyone@gmail.com> | 2017-04-06 16:28:21 +0200 |
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committer | Aki <nthirtyone@gmail.com> | 2017-04-06 16:28:21 +0200 |
commit | eff39f1f49d5223cb27b5874f8ac29ce8a2ef85f (patch) | |
tree | bb4cd82d2c63c3aed26b6cc68064b7db7b45c123 | |
parent | 970655737ce7f497f0725d28605fc296c9923a64 (diff) | |
download | roflnauts-eff39f1f49d5223cb27b5874f8ac29ce8a2ef85f.zip roflnauts-eff39f1f49d5223cb27b5874f8ac29ce8a2ef85f.tar.gz roflnauts-eff39f1f49d5223cb27b5874f8ac29ce8a2ef85f.tar.bz2 |
Moved damping back to Hero from Player
-rw-r--r-- | not/Hero.lua | 17 | ||||
-rw-r--r-- | not/Player.lua | 18 |
2 files changed, 17 insertions, 18 deletions
diff --git a/not/Hero.lua b/not/Hero.lua index 7c2555a..a22cc2e 100644 --- a/not/Hero.lua +++ b/not/Hero.lua @@ -84,6 +84,23 @@ function Hero:update (dt) self.angle = 0 end + -- Custom linear damping. + if not self.isWalking then + local face = nil + local x, y = self:getLinearVelocity() + if x < -12 then + face = 1 + elseif x > 12 then + face = -1 + else + face = 0 + end + self:applyForce(40*face,0) + if not self.inAir then + self:applyForce(80*face,0) + end + end + -- Could you please die? -- TODO: World/Map function for testing if Point is inside playable area. local m = self.world.map diff --git a/not/Player.lua b/not/Player.lua index 30057bb..2a4b2e6 100644 --- a/not/Player.lua +++ b/not/Player.lua @@ -69,24 +69,6 @@ function Player:update (dt) self:applyForce(-250, 0) end end - - -- Limiting walking speed. - if not self:isControlDown("left") and - not self:isControlDown("right") - then - local face = nil - if x < -12 then - face = 1 - elseif x > 12 then - face = -1 - else - face = 0 - end - self:applyForce(40*face,0) - if not self.inAir then - self:applyForce(80*face,0) - end - end end -- Controller callbacks. |