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author | Aki <nthirtyone@gmail.com> | 2017-03-19 04:20:46 +0100 |
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committer | Aki <nthirtyone@gmail.com> | 2017-03-19 04:20:46 +0100 |
commit | 94f84647255e6d18f1e20ac0a1b8c8c9860b918e (patch) | |
tree | 9ad53fc352dc361b5cc24ebed9621063413500d2 | |
parent | cca4d9c1bf4033c79e4bd61a257c6ea02557524c (diff) | |
download | roflnauts-94f84647255e6d18f1e20ac0a1b8c8c9860b918e.zip roflnauts-94f84647255e6d18f1e20ac0a1b8c8c9860b918e.tar.gz roflnauts-94f84647255e6d18f1e20ac0a1b8c8c9860b918e.tar.bz2 |
Debug is obsolete in not.Sprite
-rw-r--r-- | not/Sprite.lua | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/not/Sprite.lua b/not/Sprite.lua index a8785d3..25d85f1 100644 --- a/not/Sprite.lua +++ b/not/Sprite.lua @@ -104,10 +104,9 @@ end -- If there is no Quad, it will draw entire image. It won't draw anything if there is no image. -- TODO: it doesn't follow same pattern as `not.Hero.draw`. It should implement so it can be called from `not.World`. -- TODO: change children if above changes are in effect: `not.Platform`, `not.Decoration`. -function Sprite:draw (offset_x, offset_y, scale, debug) +function Sprite:draw (offset_x, offset_y, scale) local offset_x = offset_x or 0 local offset_y = offset_y or 0 - local debug = debug or false local i, q = self:getImage(), self:getQuad() local x, y = self:getPosition() |