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author | Aki <nthirtyone@gmail.com> | 2017-04-06 19:22:26 +0200 |
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committer | Aki <nthirtyone@gmail.com> | 2017-04-06 19:22:26 +0200 |
commit | 93d3257ff23331c308fb32940557911a29ca608b (patch) | |
tree | bb87d08d2ee168357513183764a3d869e1a8eedc | |
parent | 4cf1755d05a63452feca03d2e380b149fcaa76c2 (diff) | |
download | roflnauts-93d3257ff23331c308fb32940557911a29ca608b.zip roflnauts-93d3257ff23331c308fb32940557911a29ca608b.tar.gz roflnauts-93d3257ff23331c308fb32940557911a29ca608b.tar.bz2 |
Menu cleaned-up and moved to /not/
Menu is now similar to new code
Menu.load => Menu.open
-rw-r--r-- | config/menucredits.lua | 2 | ||||
-rw-r--r-- | config/menuhost.lua | 4 | ||||
-rw-r--r-- | config/menumain.lua | 6 | ||||
-rw-r--r-- | config/menuselect.lua | 2 | ||||
-rw-r--r-- | config/menusettings.lua | 2 | ||||
-rw-r--r-- | main.lua | 2 | ||||
-rw-r--r-- | not/Menu.lua (renamed from menu.lua) | 78 |
7 files changed, 50 insertions, 46 deletions
diff --git a/config/menucredits.lua b/config/menucredits.lua index 9d38da4..0510333 100644 --- a/config/menucredits.lua +++ b/config/menucredits.lua @@ -11,7 +11,7 @@ return { :setText("Go back") :setPosition(bx,144) :set("active", function (self) - self.parent:load("menumain") + self.parent:open("menumain") end) , element:new(menu) diff --git a/config/menuhost.lua b/config/menuhost.lua index 64ce0e7..ae5e3dd 100644 --- a/config/menuhost.lua +++ b/config/menuhost.lua @@ -29,14 +29,14 @@ return { end) :set("active", function (self) MAP = map_selector:getFullSelection(true)[1][1] -- please, don't kill me for this, kek - self.parent:load("menuselect") + self.parent:open("menuselect") end) , button:new(menu) :setText("Go back") :setPosition(bx,117) :set("active", function (self) - self.parent:load("menumain") + self.parent:open("menumain") end) , }
\ No newline at end of file diff --git a/config/menumain.lua b/config/menumain.lua index 50b3d56..4e5ef1f 100644 --- a/config/menumain.lua +++ b/config/menumain.lua @@ -14,7 +14,7 @@ return { :setText("Start") :setPosition(bx, 80) :set("active", function (self) - self.parent:load("menuhost") + self.parent:open("menuhost") end) , button:new(menu) @@ -28,14 +28,14 @@ return { :setText("Settings") :setPosition(bx, 112) :set("active", function (self) - self.parent:load("menusettings") + self.parent:open("menusettings") end) , button:new(menu) :setText("Credits") :setPosition(bx, 128) :set("active", function (self) - self.parent:load("menucredits") + self.parent:open("menucredits") end) , button:new(menu) diff --git a/config/menuselect.lua b/config/menuselect.lua index 19f46ab..7b9f073 100644 --- a/config/menuselect.lua +++ b/config/menuselect.lua @@ -41,7 +41,7 @@ return { :setText("Go back") :setPosition(bx,150) :set("active", function (self) - self.parent:load("menuhost") + self.parent:open("menuhost") end) , element:new(menu) diff --git a/config/menusettings.lua b/config/menusettings.lua index 1631e4f..19f952e 100644 --- a/config/menusettings.lua +++ b/config/menusettings.lua @@ -105,7 +105,7 @@ local a = { :setText("Go back") :setPosition(bx,144) :set("active", function (self) - self.parent:load("menumain") + self.parent:open("menumain") end) , dimmer @@ -26,7 +26,7 @@ end -- Require require "not.World" require "camera" -require "menu" +require "not.Menu" require "controller" require "settings" @@ -1,24 +1,20 @@ --- `Menu` (Scene) +--- `Menu` -- It creates single screen of a menu -- I do know that model I used here and in `World` loading configuration files is not flawless but I did not want to rewrite `World`s one but wanted to keep things similar at least in project scope. - -require "not.Music" - --- Here it begins Menu = { scale = getScale(), - elements, --table + elements = --[[{not.Element}]]nil, active = 1, - music, - sprite, - background, - asteroids, - stars, + music = --[[not.Music]]nil, + sprite = --[[love.graphics.newImage]]nil, + background = --[[love.graphics.newImage]]nil, + asteroids = --[[love.graphics.newImage]]nil, + stars = --[[love.graphics.newImage]]nil, asteroids_bounce = 0, stars_frame = 1, stars_delay = 0.8, allowMove = true, - quads = { + quads = { -- TODO: Could be moved to config file or perhaps QuadManager to manage all quads for animations etc. button = { normal = love.graphics.newQuad(0, 0, 58,15, 80,130), active = love.graphics.newQuad(0, 0, 58,15, 80,130) @@ -39,46 +35,54 @@ Menu = { }, } } -function Menu:new(name) - local o = {} - setmetatable(o, self) - self.__index = self - self.sprite = love.graphics.newImage("assets/menu.png") - self.background = love.graphics.newImage("assets/backgrounds/menu.png") - self.asteroids = love.graphics.newImage("assets/asteroids.png") - self.stars = love.graphics.newImage("assets/stars.png") - o.elements = {} - o:load(name) - o.music = Music:new("menu.ogg") + +Menu.__index = Menu + +require "not.Music" + +function Menu:new (name) + local o = setmetatable({}, self) + -- Load statically. + if self.sprite == nil then + self.sprite = love.graphics.newImage("assets/menu.png") + self.background = love.graphics.newImage("assets/backgrounds/menu.png") + self.asteroids = love.graphics.newImage("assets/asteroids.png") + self.stars = love.graphics.newImage("assets/stars.png") + end + o:init(name) return o end -function Menu:delete() + +function Menu:init (name) + self.music = Music:new("menu.ogg") + self:open(name) +end + +function Menu:delete () self.music:delete() end --- Load menu from file -function Menu:load(name) - local name = "config/" .. (name or "menumain") .. ".lua" - local menu = love.filesystem.load(name) - self.active = 1 - self.elements = menu(self) +function Menu:open (name) + local name = name or "menumain" + self.active = Menu.active --Menu.active is initial + self.elements = love.filesystem.load(string.format("config/%s.lua", name))(self) self.elements[self.active]:focus() end -- Return reference to quads table and menu sprite -function Menu:getSheet() +function Menu:getSheet () return self.sprite, self.quads end -- Cycle elements -function Menu:next() +function Menu:next () self.elements[self.active]:blur() self.active = (self.active%#self.elements)+1 if not self.elements[self.active]:focus() then self:next() end end -function Menu:previous() +function Menu:previous () self.elements[self.active]:blur() if self.active == 1 then self.active = #self.elements @@ -91,7 +95,7 @@ function Menu:previous() end -- LÖVE2D callbacks -function Menu:update(dt) +function Menu:update (dt) for _,element in pairs(self.elements) do element:update(dt) end @@ -107,7 +111,7 @@ function Menu:update(dt) end end end -function Menu:draw() +function Menu:draw () local scale = self.scale local scaler = getRealScale() love.graphics.draw(self.background, 0, 0, 0, scaler, scaler) @@ -120,7 +124,7 @@ function Menu:draw() end -- Controller callbacks -function Menu:controlpressed(set, action, key) +function Menu:controlpressed (set, action, key) if self.allowMove then if action == "down" then self:next() @@ -133,7 +137,7 @@ function Menu:controlpressed(set, action, key) element:controlpressed(set, action, key) end end -function Menu:controlreleased(set, action, key) +function Menu:controlreleased (set, action, key) for _,element in pairs(self.elements) do element:controlreleased(set, action, key) end |