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authorAki <nthirtyone@gmail.com>2017-07-16 23:45:35 +0200
committerAki <nthirtyone@gmail.com>2017-07-16 23:45:35 +0200
commit113d648178755dd0fb9f4ea0e7726f173ecc5223 (patch)
treefab6b3f6907b3753ecbb470eade0ee4d996256bd
parent25c3cdf7ee06a6415e7bb26418ffb64dda3a2151 (diff)
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Cleaning-up Hero and Player, this far w/o big changes
-rw-r--r--not/Hero.lua32
-rw-r--r--not/Player.lua4
2 files changed, 19 insertions, 17 deletions
diff --git a/not/Hero.lua b/not/Hero.lua
index b097767..d1621df 100644
--- a/not/Hero.lua
+++ b/not/Hero.lua
@@ -3,17 +3,7 @@
-- Collision category: [2]
Hero = require "not.PhysicalBody":extends()
-Hero.name = "empty"
-Hero.angle = 0
-Hero.facing = 1
-Hero.max_velocity = 105
-Hero.group = nil
-- Combat
-Hero.combo = 0
-Hero.lives = 3
-Hero.spawntimer = 2
-Hero.isAlive = true
-Hero.punchCooldown = 0.25
Hero.punchdir = 0 -- a really bad thing
-- Movement
Hero.inAir = true
@@ -29,6 +19,9 @@ Hero.portrait_sheet = getNautsIconsList()
Hero.portrait_box = love.graphics.newQuad(0, 15, 32,32, 80,130)
Hero.sfx = require "config.sounds"
+Hero.MAX_VELOCITY = 105
+Hero.RESPAWN_TIME = 2
+Hero.PUNCH_COOLDOWN = 0.25
Hero.PUNCH_FIXTURE_LIFETIME = 0.08
Hero.PUNCH_LEFT = {-2,-6, -20,-6, -20,6, -2,6}
Hero.PUNCH_RIGHT = {2,-6, 20,-6, 20,6, 2,6}
@@ -40,14 +33,23 @@ function Hero:new (name, x, y, world)
local imagePath = string.format("assets/nauts/%s.png", name)
Hero.load()
Hero.__super.new(self, x, y, world, imagePath)
+ -- Physics
+ self.group = -1-#world.Nauts
self:setBodyType("dynamic")
self:setBodyFixedRotation(true)
- self.group = -1-#world.Nauts
self:newFixture()
+ -- General
self.world = world
- self.punchCooldown = 0
self.name = name
+ self.lives = 3
+ self.angle = 0
+ self.facing = 1
+ self.combo = 0
+ self.punchCooldown = 0
+ self.spawntimer = 2
+ self.isAlive = true
self:setAnimationsList(require("config.animations.hero"))
+ -- Post-creation
self:createEffect("respawn")
end
@@ -218,7 +220,7 @@ end
-- direction: ("left", "right", "up", "down")
-- Sensor fixture is deleted after time set in UserData[1]; deleted by `not.Hero.update`.
function Hero:punch (direction)
- self.punchCooldown = Hero.punchCooldown
+ self.punchCooldown = Hero.PUNCH_COOLDOWN
-- Choose shape based on punch direction.
local shape
if direction == "left" then shape = Hero.PUNCH_LEFT end
@@ -265,10 +267,10 @@ end
-- DIE
function Hero:die ()
self:playSound(1)
- self.combo = Hero.combo -- INITIAL from prototype
+ self.combo = 0
self.lives = self.lives - 1
self.isAlive = false
- self.spawntimer = Hero.spawntimer -- INITIAL from prototype
+ self.spawntimer = Hero.RESPAWN_TIME
self:setBodyActive(false)
self.world:onNautKilled(self)
end
diff --git a/not/Player.lua b/not/Player.lua
index 34f57eb..8e15da0 100644
--- a/not/Player.lua
+++ b/not/Player.lua
@@ -41,7 +41,7 @@ function Player:update (dt)
self.facing = -1
self:applyForce(-250, 0)
-- Controlled speed limit
- if x < -self.max_velocity then
+ if x < -self.MAX_VELOCITY then
self:applyForce(250, 0)
end
end
@@ -49,7 +49,7 @@ function Player:update (dt)
self.facing = 1
self:applyForce(250, 0)
-- Controlled speed limit
- if x > self.max_velocity then
+ if x > self.MAX_VELOCITY then
self:applyForce(-250, 0)
end
end