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author | Aki <nthirtyone@gmail.com> | 2017-03-20 18:20:49 +0100 |
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committer | Aki <nthirtyone@gmail.com> | 2017-03-20 18:20:49 +0100 |
commit | fcc6dc19b495fbf21a803f10f7c4cec41d4f8a49 (patch) | |
tree | 5630d742027f4db55cf747c64d963789b138ff65 | |
parent | 94f84647255e6d18f1e20ac0a1b8c8c9860b918e (diff) | |
download | roflnauts-fcc6dc19b495fbf21a803f10f7c4cec41d4f8a49.zip roflnauts-fcc6dc19b495fbf21a803f10f7c4cec41d4f8a49.tar.gz roflnauts-fcc6dc19b495fbf21a803f10f7c4cec41d4f8a49.tar.bz2 |
Hero.nextFrame -> Hero.goToNextFrame
-rw-r--r-- | not/Hero.lua | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/not/Hero.lua b/not/Hero.lua index 7be3104..c9250e0 100644 --- a/not/Hero.lua +++ b/not/Hero.lua @@ -337,7 +337,7 @@ end -- Change animation of `Hero` -- default, walk, attack, attack_up, attack_down, damage -function Hero:nextFrame () +function Hero:goToNextFrame () local isDown = Controller.isDown local controlset = self:getControlSet() if self.current.repeated or not (self.frame == self.current.frames) then |