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authorAki <nthirtyone@gmail.com>2017-04-04 13:11:33 +0200
committerAki <nthirtyone@gmail.com>2017-04-04 13:11:33 +0200
commit7a560cee7e7f0620656a63e91f05fbe898919246 (patch)
tree66ccc9dcc6fae7044cc96371bb52c770a7b55a24
parent94fe36185b24315abccc55477c92961adf4d409c (diff)
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Kek, never commit late night. Fail statement back to not.Hero.update
-rw-r--r--not/Hero.lua1
-rw-r--r--not/PhysicalBody.lua1
2 files changed, 1 insertions, 1 deletions
diff --git a/not/Hero.lua b/not/Hero.lua
index e28c2ef..cddf864 100644
--- a/not/Hero.lua
+++ b/not/Hero.lua
@@ -86,6 +86,7 @@ end
-- TODO: Explode this function (method, kek), move controler-related parts to `not.Player`, physics parts to `not.PhysicalBody`.
function Hero:update (dt)
PhysicalBody.update(self, dt)
+ if self.body:isDestroyed() then return end
-- locals
local x, y = self:getLinearVelocity()
local isDown = Controller.isDown
diff --git a/not/PhysicalBody.lua b/not/PhysicalBody.lua
index a9ac63b..e9625fa 100644
--- a/not/PhysicalBody.lua
+++ b/not/PhysicalBody.lua
@@ -69,7 +69,6 @@ end
-- Update of `PhysicalBody`.
function PhysicalBody:update (dt)
Sprite.update(self, dt)
- if self.body:isDestroyed() then return end
end
-- Draw of `PhysicalBody`.