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authorAki <nthirtyone@gmail.com>2017-04-07 21:05:41 +0200
committerAki <nthirtyone@gmail.com>2017-04-07 21:05:41 +0200
commit1c3040de93f9d5a164ccb06194eacc28eead0234 (patch)
tree3d953fb9b7813a810613cd102e444033a9ddbf1d
parent612a14474c9d3c28b6512aef4845e52579d7d9c9 (diff)
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Maps and nauts list moved to config
Implemented functions to create icons list for them Changed so game uses these functions now
-rw-r--r--config/maps.lua (renamed from maplist.lua)0
-rw-r--r--config/menus/host.lua7
-rw-r--r--config/menus/select.lua7
-rw-r--r--config/nauts.lua (renamed from nautslist.lua)5
-rw-r--r--iconsList.lua37
-rw-r--r--main.lua1
-rw-r--r--mapicons.lua12
-rw-r--r--nautsicons.lua11
-rw-r--r--not/Hero.lua2
9 files changed, 54 insertions, 28 deletions
diff --git a/maplist.lua b/config/maps.lua
index 32e89a5..32e89a5 100644
--- a/maplist.lua
+++ b/config/maps.lua
diff --git a/config/menus/host.lua b/config/menus/host.lua
index 8a4887e..b318a5b 100644
--- a/config/menus/host.lua
+++ b/config/menus/host.lua
@@ -8,6 +8,9 @@ local bx = width/2-29
local map_selector = selector:new(menu)
+require "iconsList"
+local icons, maps = getMapsIconsList()
+
return {
map_selector
:setPosition(width/2, 40)
@@ -15,9 +18,9 @@ return {
:setMargin(0)
:set("global", true)
:set("first", true)
- :set("list", require "maplist")
+ :set("list", maps)
:set("icons_i", love.graphics.newImage("assets/maps.png"))
- :set("icons_q", require "mapicons")
+ :set("icons_q", icons)
:set("shape", "panorama")
:init()
,
diff --git a/config/menus/select.lua b/config/menus/select.lua
index e759f40..804b4eb 100644
--- a/config/menus/select.lua
+++ b/config/menus/select.lua
@@ -10,15 +10,18 @@ local bx = width/2-29
local naut_selector = selector:new(menu)
local start_button = button:new(menu)
+require "iconsList"
+local nautsIcons, nautsList = getNautsIconsList()
+
return {
naut_selector
:setPosition(width/2,60)
:setMargin(8)
:setSize(32, 32)
- :set("list", require "nautslist")
+ :set("list", nautsList)
:set("global", false)
:set("icons_i", love.graphics.newImage("assets/portraits.png"))
- :set("icons_q", require "nautsicons")
+ :set("icons_q", nautsIcons)
:init()
,
start_button
diff --git a/nautslist.lua b/config/nauts.lua
index d0c7a61..2eea71a 100644
--- a/nautslist.lua
+++ b/config/nauts.lua
@@ -32,4 +32,9 @@ return {
"biker", -- chucho
"vrooom", -- lux
"shutter", -- max
+ "disco", -- esc rocco
+ "yarr", -- ted pirate
+ "blblal", -- blabl zork
+ "kong", -- ronimo
+ "rock", -- rock
}
diff --git a/iconsList.lua b/iconsList.lua
new file mode 100644
index 0000000..4a384dc
--- /dev/null
+++ b/iconsList.lua
@@ -0,0 +1,37 @@
+-- TODO: These should be part of non-existent AssetsManager or something similar.
+local function testAvoidList (i, avoidList)
+ for key,value in pairs(avoidList) do
+ if i == value then
+ table.remove(avoidList, key)
+ return false
+ end
+ end
+ return true
+end
+
+function createIconsList (sheetWidth, sheetHeight, iconWidth, keysList, avoidList)
+ local avoidList = avoidList or {}
+ local iconsList, newKeysList = {}, {}
+ local iconsNumber = math.floor(sheetWidth / iconWidth)
+ local iconHeight = sheetHeight
+ for i=1,iconsNumber do
+ if testAvoidList(i, avoidList) then
+ iconsList[keysList[i]] = love.graphics.newQuad((i-1)*iconWidth, 0, iconWidth, iconHeight, sheetWidth, sheetHeight)
+ table.insert(newKeysList, keysList[i])
+ end
+ end
+ return iconsList, newKeysList
+end
+
+function getNautsIconsList (avoidList)
+ local avoidList = avoidList or {32,33,34,35,36}
+ local keysList = require "config.nauts"
+ local iconsList, newKeysList = createIconsList(1008, 27, 28, keysList, avoidList)
+ return iconsList, newKeysList
+end
+
+function getMapsIconsList (avoidList)
+ local keysList = require "config.maps"
+ local iconsList, newKeysList = createIconsList(532, 37, 76, keysList, avoidList)
+ return iconsList, newKeysList
+end
diff --git a/main.lua b/main.lua
index 0c20b34..11e4d95 100644
--- a/main.lua
+++ b/main.lua
@@ -23,6 +23,7 @@ function getRealScale ()
end
-- Require
+require "iconsList"
require "not.World"
require "not.Camera"
require "not.Menu"
diff --git a/mapicons.lua b/mapicons.lua
deleted file mode 100644
index 8729a56..0000000
--- a/mapicons.lua
+++ /dev/null
@@ -1,12 +0,0 @@
--- Maps icons list generation file
--- TODO: it is so similar to `nautsicons.lua` they could be merged together into one function that returns icon quad sequences (`createIconList(image, width, number, mask...) --[[ body ]] return image, icons, list end` or similar). On the other hand extended lists with maps/nauts in config would be enough.
-local maps = require "maplist"
-local w, h = 532, 37
-local icons = {}
-
-local i = 0
-for _,map in pairs(maps) do
- icons[map] = love.graphics.newQuad(i*76, 0, 76, 37, w, h)
- i = i + 1
-end
-return icons
diff --git a/nautsicons.lua b/nautsicons.lua
deleted file mode 100644
index 6c09a8f..0000000
--- a/nautsicons.lua
+++ /dev/null
@@ -1,11 +0,0 @@
--- Spritesheet for character portraits
-local nauts = require "nautslist"
-local w, h = 1008, 27
-local icons = {}
-
-local i = 0
-for _,naut in pairs(nauts) do
- icons[naut] = love.graphics.newQuad(i*28, 0, 28, 27, w, h)
- i = i + 1
-end
-return icons
diff --git a/not/Hero.lua b/not/Hero.lua
index a22cc2e..4150024 100644
--- a/not/Hero.lua
+++ b/not/Hero.lua
@@ -26,7 +26,7 @@ Hero = {
-- Statics
portrait_sprite = nil,
portrait_frame = nil,
- portrait_sheet = require "nautsicons",
+ portrait_sheet = getNautsIconsList(),
portrait_box = love.graphics.newQuad( 0, 15, 32,32, 80,130),
sfx = require "sounds",
}