Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-02-28 | Added tracking to damage calculations | Aki | |
2023-02-28 | Turrets will now start shooting when they can deal 1 dmg point | Aki | |
Previously they were shooting at 1% base damage range, meaning higher damage turrets were cut off earlier. | |||
2023-02-27 | Extracted range modifier into own method | Aki | |
2023-01-27 | Added damage per second to weapons tooltips | Aki | |
2023-01-27 | Fixed missing sqrt in effective range calculation | Aki | |
2023-01-27 | Added effective range calculation for turrets | Aki | |
This is now used when deciding if turret should start shooting or not. | |||
2022-12-12 | Extracted effective damage calculation to universe | Aki | |