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2023-02-14Replaced Context+Battle combo with State and arbitrary SystemsAki
2023-02-11Added ConstContext for drawing systemsAki
This whole ongoing refactoring process is meant to better understand relationships between Battle, Simulation and Systems.
2023-02-11Clock now tracks seconds since creationAki
2023-02-11Added Context to streamline system update call interfaceAki
2023-02-10Created scaled Clock for consistent access to update timesAki
2023-02-04Full grid is now drawnAki
2023-02-04Fixed scaling order when transforming screen to worldAki
2023-02-03Extracted from/to camera viewport transformations to camera itselfAki
2023-02-03Moved Camera to engineAki
2023-02-03Created engine module right now containing only PointAki
This might be a bit too generic of a name, but the intent is to get the main shared abstracts for gameplay loop and/or simulation outside of the game executable implementation to redirect dependencies.