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-rw-r--r--universe/src/JsonRepository.cpp3
-rw-r--r--universe/src/TurretType.cpp28
2 files changed, 26 insertions, 5 deletions
diff --git a/universe/src/JsonRepository.cpp b/universe/src/JsonRepository.cpp
index 5d15646..dbfb8ea 100644
--- a/universe/src/JsonRepository.cpp
+++ b/universe/src/JsonRepository.cpp
@@ -56,6 +56,9 @@ from_json(const json& item, TurretType& turret)
maybe_to(item, "optimal_range", turret.optimal_range);
maybe_to(item, "falloff_modifier", turret.falloff_modifier);
maybe_to(item, "falloff_intensity", turret.falloff_intensity);
+ maybe_to(item, "tracking", turret.tracking);
+ maybe_to(item, "tracking_factor", turret.tracking_factor);
+ maybe_to(item, "tracking_exponent", turret.tracking_exponent);
}
diff --git a/universe/src/TurretType.cpp b/universe/src/TurretType.cpp
index 78887d7..4da47ef 100644
--- a/universe/src/TurretType.cpp
+++ b/universe/src/TurretType.cpp
@@ -11,20 +11,38 @@ namespace universe
double
-TurretType::effective_damage(const double distance) const
+TurretType::effective_damage(const double distance, const double speed) const
+{
+ return base_damage * std::round(range_modifier(distance) * tracking_modifier(distance, speed) * 1000) / 1000;
+}
+
+
+double
+TurretType::range_modifier(const double distance) const
{
const auto overflow = distance - optimal_range;
const auto falloff = std::max(0.0, overflow / optimal_range / falloff_modifier);
- return base_damage * std::round(std::pow(falloff_intensity, std::pow(falloff, 2)) * 1000) / 1000;
+ return std::pow(falloff_intensity, std::pow(falloff, 2));
+}
+
+
+double
+TurretType::tracking_modifier(const double distance, const double speed) const
+{
+ const auto simplified_falloff = optimal_range + optimal_range * falloff_modifier;
+ const auto by_distance = (distance + 1.0) / simplified_falloff;
+ const auto by_speed = tracking / (speed + 1.0);
+ return std::min(1.0, std::pow(tracking_factor * by_distance * by_speed, tracking_exponent));
}
double
TurretType::effective_range() const
{
- const double target_falloff = std::sqrt(std::log2(0.01) / std::log2(falloff_intensity));
- const double one_percent_overflow = target_falloff * falloff_modifier * optimal_range;
- return one_percent_overflow + optimal_range;
+ const double one_point = 1.0 / base_damage;
+ const double target_falloff = std::sqrt(std::log2(one_point) / std::log2(falloff_intensity));
+ const double one_point_overflow = target_falloff * falloff_modifier * optimal_range;
+ return one_point_overflow + optimal_range;
}