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-rw-r--r--sim/include/kurator/sim/weapons.h1
-rw-r--r--sim/src/weapons.cpp9
2 files changed, 5 insertions, 5 deletions
diff --git a/sim/include/kurator/sim/weapons.h b/sim/include/kurator/sim/weapons.h
index 7dd5b3b..4c87b34 100644
--- a/sim/include/kurator/sim/weapons.h
+++ b/sim/include/kurator/sim/weapons.h
@@ -19,6 +19,7 @@ struct Turret
universe::TurretType type;
double delay = 0.0;
double reload = 0.0;
+ float action = 0.0;
int rounds = type.rounds;
void shoot_at(State& ctx, const entt::entity& target, double distance);
};
diff --git a/sim/src/weapons.cpp b/sim/src/weapons.cpp
index bd130dc..28fc6fa 100644
--- a/sim/src/weapons.cpp
+++ b/sim/src/weapons.cpp
@@ -22,8 +22,7 @@ static bool reload_(float& dt, Turret& turret);
void
Turret::shoot_at(State& ctx, const entt::entity& target, const double distance)
{
- float remaining_dt = ctx.clock.dt;
- while (reload_(remaining_dt, *this)) {
+ while (reload_(action, *this)) {
auto& target_points = ctx.registry.get<HitPoints>(target);
const auto& movement = ctx.registry.get<FloatingMovement>(target);
auto damage = type.effective_damage(distance, movement.speed.magnitude());
@@ -47,11 +46,11 @@ update_turrets(State& ctx)
ctx.registry.destroy(entity);
continue;
}
- float remaining_dt = ctx.clock.dt;
- while (remaining_dt > 0.0) {
- if (reload_(remaining_dt, turret))
+ while (turret.action > 0.0) {
+ if (reload_(turret.action, turret))
break;
}
+ turret.action = ctx.clock.dt;
}
}