diff options
Diffstat (limited to 'sim/src/TurretControl.cpp')
-rw-r--r-- | sim/src/TurretControl.cpp | 26 |
1 files changed, 12 insertions, 14 deletions
diff --git a/sim/src/TurretControl.cpp b/sim/src/TurretControl.cpp index bfac27f..fa42bf5 100644 --- a/sim/src/TurretControl.cpp +++ b/sim/src/TurretControl.cpp @@ -1,8 +1,6 @@ #include <kurator/sim/TurretControl.h> -#include <entt/entity/registry.hpp> -#include <entt/signal/dispatcher.hpp> - +#include <kurator/engine/Context.h> #include <kurator/sim/components.h> #include <kurator/sim/HitPoints.h> #include <kurator/sim/events.h> @@ -19,33 +17,33 @@ bool consume(float& dt, double& target); void -TurretControl::update(entt::registry& registry, entt::dispatcher& dispatcher, const float dt) +TurretControl::update(engine::Context& ctx) { - auto view = registry.view<TurretControl, universe::TurretType>(); + auto view = ctx.registry.view<TurretControl, universe::TurretType>(); for (auto&& [entity, control, def] : view.each()) { - if (!registry.valid(control.owner)) { - registry.destroy(entity); + if (!ctx.registry.valid(control.owner)) { + ctx.registry.destroy(entity); continue; } - if (!registry.all_of<AIState, Transform>(control.owner)) + if (!ctx.registry.all_of<AIState, Transform>(control.owner)) continue; - const auto& [state, transform] = registry.get<AIState, Transform>(control.owner); - if (!registry.valid(state.target)) + const auto& [state, transform] = ctx.registry.get<AIState, Transform>(control.owner); + if (!ctx.registry.valid(state.target)) continue; - const auto& target = registry.get<Transform>(state.target); + const auto& target = ctx.registry.get<Transform>(state.target); const auto distance = transform.position.distance(target.position); if (distance > def.effective_range()) continue; - auto remaining_dt = dt; + auto remaining_dt = ctx.clock.dt; while (remaining_dt > 0.0) { if (control.rounds < 1 && consume(remaining_dt, control.reload)) control.rounds = def.rounds; if (control.rounds > 0 && consume(remaining_dt, control.delay)) { - auto& target_points = registry.get<HitPoints>(state.target); + auto& target_points = ctx.registry.get<HitPoints>(state.target); auto damage = def.effective_damage(distance); if (damage > 0.0) { damage = target_points.deal(damage); - dispatcher.trigger(Hit{damage, control.owner, state.target}); + ctx.dispatcher.trigger(Hit{damage, control.owner, state.target}); } control.delay = def.rate_of_fire; if (--control.rounds < 1) |