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-rw-r--r--sim/include/kurator/sim/TurretControl.h25
-rw-r--r--sim/include/kurator/sim/ai.h23
-rw-r--r--sim/include/kurator/sim/components.h8
-rw-r--r--sim/include/kurator/sim/weapons.h31
4 files changed, 54 insertions, 33 deletions
diff --git a/sim/include/kurator/sim/TurretControl.h b/sim/include/kurator/sim/TurretControl.h
deleted file mode 100644
index ecafb90..0000000
--- a/sim/include/kurator/sim/TurretControl.h
+++ /dev/null
@@ -1,25 +0,0 @@
-#pragma once
-
-#include <entt/entt.hpp>
-
-#include "State.h"
-
-
-namespace kurator
-{
-namespace sim
-{
-
-
-struct TurretControl
-{
- double delay;
- double reload;
- int rounds;
- entt::entity owner;
- static void update(State& ctx);
-};
-
-
-} // namespace sim
-} // namespace kurator
diff --git a/sim/include/kurator/sim/ai.h b/sim/include/kurator/sim/ai.h
new file mode 100644
index 0000000..f9899d6
--- /dev/null
+++ b/sim/include/kurator/sim/ai.h
@@ -0,0 +1,23 @@
+#pragma once
+
+#include <entt/entt.hpp>
+
+#include <kurator/engine/Point.h>
+
+
+namespace kurator
+{
+namespace sim
+{
+
+
+struct AIShip
+{
+ double keep_at_range;
+ engine::Point destination;
+ entt::entity target = entt::null;
+};
+
+
+} // namespace sim
+} // namespace kurator
diff --git a/sim/include/kurator/sim/components.h b/sim/include/kurator/sim/components.h
index f329c0e..c4d8abc 100644
--- a/sim/include/kurator/sim/components.h
+++ b/sim/include/kurator/sim/components.h
@@ -25,13 +25,5 @@ struct Team
};
-struct AIState
-{
- double keep_at_range;
- engine::Point destination;
- entt::entity target = entt::null;
-};
-
-
} // namespace sim
} // namespace kurator
diff --git a/sim/include/kurator/sim/weapons.h b/sim/include/kurator/sim/weapons.h
new file mode 100644
index 0000000..7dd5b3b
--- /dev/null
+++ b/sim/include/kurator/sim/weapons.h
@@ -0,0 +1,31 @@
+#pragma once
+
+#include <entt/entt.hpp>
+
+#include <kurator/universe/TurretType.h>
+
+#include "State.h"
+
+
+namespace kurator
+{
+namespace sim
+{
+
+
+struct Turret
+{
+ entt::entity owner;
+ universe::TurretType type;
+ double delay = 0.0;
+ double reload = 0.0;
+ int rounds = type.rounds;
+ void shoot_at(State& ctx, const entt::entity& target, double distance);
+};
+
+
+void update_turrets(State& ctx);
+
+
+} // namespace sim
+} // namespace kurator