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-rw-r--r--engine/CMakeLists.txt1
-rw-r--r--engine/include/kurator/engine/Clock.h20
-rw-r--r--engine/src/Clock.cpp33
-rw-r--r--kurator/src/Battle.cpp42
-rw-r--r--kurator/src/Battle.h3
5 files changed, 77 insertions, 22 deletions
diff --git a/engine/CMakeLists.txt b/engine/CMakeLists.txt
index 1ffbd98..7cb7f20 100644
--- a/engine/CMakeLists.txt
+++ b/engine/CMakeLists.txt
@@ -2,6 +2,7 @@ project(engine)
add_library(
${PROJECT_NAME} STATIC
src/Camera.cpp
+ src/Clock.cpp
src/Point.cpp
)
target_include_directories(
diff --git a/engine/include/kurator/engine/Clock.h b/engine/include/kurator/engine/Clock.h
new file mode 100644
index 0000000..4e5e7b1
--- /dev/null
+++ b/engine/include/kurator/engine/Clock.h
@@ -0,0 +1,20 @@
+#pragma once
+
+
+namespace kurator
+{
+namespace engine
+{
+
+
+struct Clock
+{
+ float time_factor = 1.0f;
+ float dt() const;
+ float ui() const;
+ operator float() const;
+};
+
+
+} // namespace engine
+} // namespace kurator
diff --git a/engine/src/Clock.cpp b/engine/src/Clock.cpp
new file mode 100644
index 0000000..5261603
--- /dev/null
+++ b/engine/src/Clock.cpp
@@ -0,0 +1,33 @@
+#include <kurator/engine/Clock.h>
+
+#include <raylib.h>
+
+
+namespace kurator
+{
+namespace engine
+{
+
+
+float
+Clock::dt() const
+{
+ return GetFrameTime() * time_factor;
+}
+
+
+float
+Clock::ui() const
+{
+ return GetFrameTime();
+}
+
+
+Clock::operator float() const
+{
+ return dt();
+}
+
+
+} // namespace engine
+} // namespace kurator
diff --git a/kurator/src/Battle.cpp b/kurator/src/Battle.cpp
index 7a34841..c7bbdc7 100644
--- a/kurator/src/Battle.cpp
+++ b/kurator/src/Battle.cpp
@@ -42,7 +42,7 @@ Battle::Battle(std::shared_ptr<Session> _session) :
Battle::Battle(std::shared_ptr<Session> _session, campaign::Scenario scenario, Battle::Callback _report) :
session {std::move(_session)},
battle {sim::prepare(scenario)},
- time_factor {1.0},
+ clock {},
report {std::move(_report)}
{
battle->dispatcher().sink<sim::End>().connect<&Battle::on_end>(*this);
@@ -83,14 +83,14 @@ time_controls(const char* id, float& time_factor)
}
-static void progress_timers(entt::registry& registry, float dt, float time_factor);
-static void move_ui_pops(entt::registry& registry, float dt);
-static void blink_crosses(entt::registry& registry, float dt);
-static void animate_lines(entt::registry& registry, float dt, float time_factor);
+static void progress_timers(entt::registry& registry, engine::Clock& clock);
+static void move_ui_pops(entt::registry& registry, engine::Clock& clock);
+static void blink_crosses(entt::registry& registry, engine::Clock& clock);
+static void animate_lines(entt::registry& registry, engine::Clock& clock);
void
-Battle::update(const float dt)
+Battle::update(const float)
{
if (IsKeyPressed(KEY_ESCAPE))
return session->set(std::make_shared<Pause>(session, session->current()));
@@ -101,27 +101,27 @@ Battle::update(const float dt)
}
if (IsWindowResized())
camera.scale = std::min(GetScreenWidth()/30000.0, GetScreenHeight()/30000.0); // won't work in frame
- battle->update(dt * time_factor);
auto& registry = battle->registry();
- progress_timers(registry, dt, time_factor); // clock?
- move_ui_pops(registry, dt);
- blink_crosses(registry, dt);
- animate_lines(registry, dt, time_factor);
+ battle->update(clock.dt());
+ progress_timers(registry, clock);
+ move_ui_pops(registry, clock);
+ blink_crosses(registry, clock);
+ animate_lines(registry, clock);
balance.update(registry);
ImGui::SetNextWindowPos({GetScreenWidth()/2.0f, GetScreenHeight()-100.0f}, ImGuiCond_Once, {0.5f, 0.5f});
ImGui::SetNextWindowSize({240.0f, 0.0f}, ImGuiCond_Once);
if (ImGui::Begin("Controls", nullptr, ImGuiWindowFlags_NoFocusOnAppearing))
- time_controls("TimeControls", time_factor);
+ time_controls("TimeControls", clock.time_factor);
ImGui::End();
}
void
-progress_timers(entt::registry& registry, const float dt, const float time_factor)
+progress_timers(entt::registry& registry, engine::Clock& clock)
{
auto timers = registry.view<Timed>();
for (auto&& [entity, timer] : timers.each()) {
- timer.left -= timer.scaled ? dt * time_factor : dt;
+ timer.left -= timer.scaled ? clock.dt() : clock.ui();
if (timer.left < 0.0)
registry.destroy(entity);
}
@@ -129,14 +129,14 @@ progress_timers(entt::registry& registry, const float dt, const float time_facto
void
-move_ui_pops(entt::registry& registry, const float dt)
+move_ui_pops(entt::registry& registry, engine::Clock& clock)
{
auto pops = registry.view<PopMove, UIOffset>();
for (auto&& [entity, pop, offset] : pops.each()) {
- const auto speed = pop.speed.scale(dt);
+ const auto speed = pop.speed.scale(clock.ui());
offset.x += speed.x;
offset.y += speed.y;
- const auto damp = pop.speed.scale(pop.damp).scale(dt);
+ const auto damp = pop.speed.scale(pop.damp).scale(clock.ui());
pop.speed.x -= damp.x;
pop.speed.y -= damp.y;
}
@@ -144,11 +144,11 @@ move_ui_pops(entt::registry& registry, const float dt)
void
-blink_crosses(entt::registry& registry, const float dt)
+blink_crosses(entt::registry& registry, engine::Clock& clock)
{
auto crosses = registry.view<Cross>();
for (auto&& [entity, cross] : crosses.each()) {
- cross.timer += dt;
+ cross.timer += clock.ui();
const auto dphase = cross.phase * 2;
if (cross.timer > dphase)
cross.timer -= dphase;
@@ -157,11 +157,11 @@ blink_crosses(entt::registry& registry, const float dt)
void
-animate_lines(entt::registry& registry, const float dt, const float time_factor)
+animate_lines(entt::registry& registry, engine::Clock& clock)
{
auto lines = registry.view<Line>();
for (auto&& [entity, line] : lines.each())
- line.position += (1.0 + line.hlength) / line.duration * dt * time_factor;
+ line.position += (1.0 + line.hlength) / line.duration * clock.dt();
}
diff --git a/kurator/src/Battle.h b/kurator/src/Battle.h
index c25f6b8..8812164 100644
--- a/kurator/src/Battle.h
+++ b/kurator/src/Battle.h
@@ -5,6 +5,7 @@
#include <kurator/campaign/Scenario.h>
#include <kurator/engine/Camera.h>
+#include <kurator/engine/Clock.h>
#include <kurator/sim/Battle.h>
#include <kurator/sim/events.h>
#include <kurator/stats/EventLog.h>
@@ -36,9 +37,9 @@ private:
std::shared_ptr<Session> session;
std::unique_ptr<sim::Battle> battle;
engine::Camera camera;
+ engine::Clock clock;
ForceBalance balance;
stats::EventLog log;
- float time_factor;
Callback report;
};