diff options
-rw-r--r-- | sim/include/kurator/sim/HitPoints.h | 6 | ||||
-rw-r--r-- | sim/src/Builder.cpp | 6 | ||||
-rw-r--r-- | sim/src/HitPoints.cpp | 15 | ||||
-rw-r--r-- | universe/include/kurator/universe/ShipType.h | 3 | ||||
-rw-r--r-- | universe/src/JsonRepository.cpp | 33 |
5 files changed, 36 insertions, 27 deletions
diff --git a/sim/include/kurator/sim/HitPoints.h b/sim/include/kurator/sim/HitPoints.h index 0004999..7cd82f3 100644 --- a/sim/include/kurator/sim/HitPoints.h +++ b/sim/include/kurator/sim/HitPoints.h @@ -1,5 +1,7 @@ #pragma once +#include <kurator/universe/ShipType.h> + namespace kurator { @@ -9,12 +11,12 @@ namespace sim struct HitPoints { - HitPoints(double base_shield, double base_armour, double base_structure); + HitPoints(const universe::ShipType& def); struct Layer { double points; - double resists = 0.7; + double resists = 0.3; double consume(double& damage); }; diff --git a/sim/src/Builder.cpp b/sim/src/Builder.cpp index 279cd8b..64ca874 100644 --- a/sim/src/Builder.cpp +++ b/sim/src/Builder.cpp @@ -42,11 +42,7 @@ Builder::operator()(const universe::ShipType& ship_type, const int team) const ship_type.max_speed * 2.0, ship_type.max_speed * 3.0); registry.emplace<AIState>(entity, 15000.0, Point{0.0, 0.0}); - registry.emplace<HitPoints>( - entity, - ship_type.base_shield_points, - ship_type.base_armour_points, - ship_type.base_structure_points); + registry.emplace<HitPoints>(entity, ship_type); return entity; } diff --git a/sim/src/HitPoints.cpp b/sim/src/HitPoints.cpp index 251454d..f850451 100644 --- a/sim/src/HitPoints.cpp +++ b/sim/src/HitPoints.cpp @@ -1,5 +1,7 @@ #include <kurator/sim/HitPoints.h> +#include <kurator/universe/ShipType.h> + namespace kurator { @@ -7,10 +9,10 @@ namespace sim { -HitPoints::HitPoints(double base_shield, double base_armour, double base_structure) : - structure {base_structure}, - armour {base_armour}, - shield {base_shield} +HitPoints::HitPoints(const universe::ShipType& def) : + structure {def.base_structure_points, def.base_structure_resists}, + armour {def.base_armour_points, def.base_armour_resists}, + shield {def.base_shield_points, def.base_shield_resists} { } @@ -20,8 +22,9 @@ HitPoints::Layer::consume(double& damage) { if (damage <= 0.0 || points <= 0.0) return 0.0; - const double actual_damage = damage * resists; - const double left_to_deal = (actual_damage - points) / resists; + const double modifier = 1.0 - resists; + const double actual_damage = damage * modifier; + const double left_to_deal = (actual_damage - points) / modifier; points -= actual_damage; damage = left_to_deal; return actual_damage; diff --git a/universe/include/kurator/universe/ShipType.h b/universe/include/kurator/universe/ShipType.h index c98a865..164dd9b 100644 --- a/universe/include/kurator/universe/ShipType.h +++ b/universe/include/kurator/universe/ShipType.h @@ -16,6 +16,9 @@ struct ShipType double base_armour_points; double base_shield_points; double max_speed; + double base_structure_resists = 0.3; + double base_armour_resists = 0.3; + double base_shield_resists = 0.3; }; diff --git a/universe/src/JsonRepository.cpp b/universe/src/JsonRepository.cpp index 0100eb6..5d15646 100644 --- a/universe/src/JsonRepository.cpp +++ b/universe/src/JsonRepository.cpp @@ -22,6 +22,15 @@ namespace universe { +template <typename Type> +void +maybe_to(const json& item, const char* member, Type& output) +{ + if (item.contains(member)) + item.at(member).get_to(output); +} + + void from_json(const json& item, ShipType& ship) { @@ -30,6 +39,9 @@ from_json(const json& item, ShipType& ship) item.at("base_armour_points").get_to(ship.base_armour_points); item.at("base_shield_points").get_to(ship.base_shield_points); item.at("max_speed").get_to(ship.max_speed); + maybe_to(item, "base_structure_resists", ship.base_structure_resists); + maybe_to(item, "base_armour_resists", ship.base_armour_resists); + maybe_to(item, "base_shield_resists", ship.base_shield_resists); } @@ -37,20 +49,13 @@ void from_json(const json& item, TurretType& turret) { item.at("name").get_to(turret.name); - if (item.contains("base_damage")) - item.at("base_damage").get_to(turret.base_damage); - if (item.contains("rounds")) - item.at("rounds").get_to(turret.rounds); - if (item.contains("rate_of_fire")) - item.at("rate_of_fire").get_to(turret.rate_of_fire); - if (item.contains("reload")) - item.at("reload").get_to(turret.reload); - if (item.contains("optimal_range")) - item.at("optimal_range").get_to(turret.optimal_range); - if (item.contains("falloff_modifier")) - item.at("falloff_modifier").get_to(turret.falloff_modifier); - if (item.contains("falloff_intensity")) - item.at("falloff_intensity").get_to(turret.falloff_intensity); + maybe_to(item, "base_damage", turret.base_damage); + maybe_to(item, "rounds", turret.rounds); + maybe_to(item, "rate_of_fire", turret.rate_of_fire); + maybe_to(item, "reload", turret.reload); + maybe_to(item, "optimal_range", turret.optimal_range); + maybe_to(item, "falloff_modifier", turret.falloff_modifier); + maybe_to(item, "falloff_intensity", turret.falloff_intensity); } |