Starshatter: The Open Source Project

STAR
SHATTER
The Open Source Project

About §

Starshatter (2004) and Starshatter: The Gathering Storm (2006) were military space combat simulators in distant future. They allowed players to command all kind of ship sizes and all kind of ship groups putting the players anywhere in the regular military chain of command.

In 2011 the author, John DiCamillo, released game's source code under the 3-Clause BSD License.

Starshatter: The Open Source Project is a legacy of this series and intends to maintain, polish, and extend the game. Just like before, the goal is to let the player experience the ultimate space combat, from planet surface to interstellar space, from piloting the smallest ships to commanding entire armadas.

Screenshots §

Downloads §

Game is distributed in portable and self-contained packages for Windows that also work with Wine on other platforms. To play the game download the latest package, unpack it somewhere, and simply run it.

Download latest Starshatter version (5.1.87-350-g0fc03ad, )
Executables-only archive
Browse other versions and checksums

Magic is a tool to handle 3D models used in Starshatter. It uses AFX so it requires different toolchain to build and because of this for now it produces own packages:

Download Magic Editor ()

Blog §

Community §

Other locations worth checking out:

Contributing §

Project accepts anyone that is interested in contributing in any way that seems helpful. Right now the team consists of only one person, so the details will need to be worked out naturally. Patches, ideas and bug reports are accepted.

Currently, the best way to engage with the project is through Space Sim Central Forums or Starshatter Mods Forums.

Project's main repository is hosted at git.ignore.pl.