From d1ad9cf75269f2a660bbe0f74013b76253c0a4a7 Mon Sep 17 00:00:00 2001 From: Aki Date: Sat, 24 Sep 2022 16:37:38 +0200 Subject: Published starshatter september devblog --- starshatter_open_dev_update_2022_09.html | 72 ++++++++++++++++++++++++++++++++ 1 file changed, 72 insertions(+) create mode 100644 starshatter_open_dev_update_2022_09.html (limited to 'starshatter_open_dev_update_2022_09.html') diff --git a/starshatter_open_dev_update_2022_09.html b/starshatter_open_dev_update_2022_09.html new file mode 100644 index 0000000..2884c5d --- /dev/null +++ b/starshatter_open_dev_update_2022_09.html @@ -0,0 +1,72 @@ + + + + + + + + + +Starshatter: The Open Source Project - Dev Update - September 2022 + + + +
+

Starshatter: The Open Source Project
Dev Update - September 2022

+

Published on 2022-09-24 16:40:00+02:00 +

The time has come to write a dev update of the Starshatter project. It's been some time and there are some news and +some ideas that need a little more time to hatch but are good enough to share with you all to potentially get some +feedback. Let's start. + + +

Release 5.1.87-350-g0fc03ad

+

This is a regular development release with mostly internal changes. The major change directly aimed at players is +that vox and music data is now included in the project distribution. Of course, this means these resources have been +integrated into the building and packaging process. +

Download it from landing page or +web FTP index. +

Majority of development work was done around the archives and dat files. The module responsible for reading +and writing them has been rewritten pretty much from scratch while preserving backwards-compatibility. The +Datafile utility has been replaced by new dat utility which has somewhat different CLI. New implementation +is cross platform (to an extent; endianness) and compiles on Linux making it now possible to package game without Wine +(although it's not yet implemented this way). +

There were also some minor fixes done here and there, check out git +repository for detailed information.

+dat utility + + +

Discord Server

+

In an effort to get community together and overall respond to people quicker than through my sporadic visits to HLP +or SSC, I created a Discord server for the project: Starshatter: The Open Source +Project. +

Make sure to say hi! Any bug reports, questions, feature requests are welcome. + + +

Future Development Directions

+

I'm continuing to aim towards the same goal as before: get Starshatter working natively with OpenGL and on Linux. The +major milestone is getting dedicated server to work on Linux and completely without linking to any external graphics +library. However, as I go and touch various parts of code, I obviously see more and more spots which I want to change. +Here are some project suggestions for those who are interested in contributing: +

+

Regarding issue tracking - I don't feel a need for it just yet. I prefer direct communication and resolving problems +right away. If there will be requests to get it done and they will seem reasonable at that time, we'll figure out +something together. + + +

Ideas Needing Feedback

+

There are two ideas that are patiently waiting for their turn: Starshatter hackathon and multiplayer war games. +Since, they are quite similar I usually describe them as: scheduled periodical online meetings focused on Starshatter +project. First one is obviously to have development activity spikes and have some fun time together. The other one is +just for fun. After all, this is about a game. Now, I'm not doing anything about these just yet. If you find them +interesting or want to contribute to them, please let me know. +

+ -- cgit v1.1