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-rw-r--r--index.html3
-rw-r--r--starshatter_open_dev_update_2022_01-1.png (renamed from state_of_starshatter_open_january_2022-1.png)bin578885 -> 578885 bytes
-rw-r--r--starshatter_open_dev_update_2022_01-2.png (renamed from state_of_starshatter_open_january_2022-2.png)bin475093 -> 475093 bytes
-rw-r--r--starshatter_open_dev_update_2022_01.html (renamed from state_of_starshatter_open_january_2022.html)12
4 files changed, 8 insertions, 7 deletions
diff --git a/index.html b/index.html
index b73b241..b297ef5 100644
--- a/index.html
+++ b/index.html
@@ -39,7 +39,8 @@
<time>2022-02-12</time>
<li> Removed old updates from the index to reduce its size a bit.<br>
<time>2022-02-12</time>
-<li> <a href="state_of_starshatter_open_january_2022.html">State of Starshatter Open - January 2022</a><br>
+<li> <a href="starshatter_open_dev_update_2022_01.html">Starshatter: The Open Source Project - Dev Update -
+ January 2022</a><br>
<time>2022-01-30</time>
<li> Renovated <i>Markdown Is Bad for You</i><br>
<time>2022-01-30</time>
diff --git a/state_of_starshatter_open_january_2022-1.png b/starshatter_open_dev_update_2022_01-1.png
index 23352e6..23352e6 100644
--- a/state_of_starshatter_open_january_2022-1.png
+++ b/starshatter_open_dev_update_2022_01-1.png
Binary files differ
diff --git a/state_of_starshatter_open_january_2022-2.png b/starshatter_open_dev_update_2022_01-2.png
index 7d397a8..7d397a8 100644
--- a/state_of_starshatter_open_january_2022-2.png
+++ b/starshatter_open_dev_update_2022_01-2.png
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diff --git a/state_of_starshatter_open_january_2022.html b/starshatter_open_dev_update_2022_01.html
index 4b4da11..37e1488 100644
--- a/state_of_starshatter_open_january_2022.html
+++ b/starshatter_open_dev_update_2022_01.html
@@ -3,17 +3,17 @@
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta name="author" content="aki">
-<meta name="tags" content="starshatter, starshatter open, update, news">
+<meta name="tags" content="starshatter, starshatter: the open source project, development blog">
<link rel="icon" type="image/png" href="cylo.png">
<link rel="stylesheet" href="style.css">
-<title>State of Starshatter Open - January 2022</title>
+<title>Starshatter: The Open Source Project - Dev Update - January 2022</title>
<nav><p><a href="https://ignore.pl">ignore.pl</a></p></nav>
<article>
-<h1>State of Starshatter Open - January 2022</h1>
-<p class="subtitle">Published on 2022-01-30 20:00:00+01:00
+<h1>Starshatter: The Open Source Project<br>Dev Update - January 2022</h1>
+<p class="subtitle">Published on 2022-01-30 20:00:00+01:00, last modified on 2022-04-08 19:10+02:00
<p>Few months ago I created a fork of Starshatter Open, and because it appears to be the only (semi-) active one, and
also because I already have a platform on which I share my pointless thoughts; I thought that I'll do exactly that.
<p>Starshatter was never a popular game and these days the community is even more dead. That's mostly because there's
@@ -53,7 +53,7 @@ And while DirectX is quite OK, the windows headers are used all over the place.
<h2>Screenshots</h2>
<p>Here are two screenshots of Starshatter running in windowed mode with Wine on my Linux machine. In the first one I
forgot to copy the language pack into the directory, so the text is all messed up.</p>
-<img src="state_of_starshatter_open_january_2022-1.png" alt="forgot about language pack">
-<img src="state_of_starshatter_open_january_2022-2.png" alt="this time I didn't">
+<img src="starshatter_open_dev_update_2022_01-1.png" alt="forgot about language pack">
+<img src="starshatter_open_dev_update_2022_01-2.png" alt="this time I didn't">
</article>
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