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#include "SpiralGenerator.h"
#include <cmath>
#include <memory>
#include <utility>
#include <raylib.h>
#include "Spiral.h"
SpiralGenerator::SpiralGenerator(std::shared_ptr<Vector2> position, SpiralBullet::Vector& bullets) :
m_position {position},
m_bullets {bullets},
m_delay {0},
m_interval {0.80f},
m_angle {1.0f},
m_redirect {0.125f},
m_timer {0.0f},
m_redirect_time {0.05f},
m_redirect_decrease {0.99f},
m_speed {80},
m_shift {10},
m_segments {1},
m_color {240, 0, 0, 255}
{
}
void
SpiralGenerator::update(const float dt)
{
if (!m_enabled)
return;
m_delay += dt;
if (m_delay > m_interval) {
m_delay -= m_interval;
m_color.g = 0;
for (float i = 0; i <= m_segments; ++i) {
SpiralBullet bullet;
bullet.color = m_color;
bullet.radius = 3;
bullet.velocity = m_speed;
bullet.position.x = m_position->x;
bullet.position.y = m_position->y;
bullet.angle = m_angle;
bullet.redirect = m_redirect;
bullet.timer = m_timer;
bullet.redirect_time = m_redirect_time;
bullet.redirect_decrease = m_redirect_decrease;
m_bullets.push_back(std::move(bullet));
m_color.g += 20;
}
}
}
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