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#pragma once
#include <vector>
#include <raylib.h>
struct SpiralBullet
{
using Vector = std::vector<SpiralBullet>;
Vector2 position;
float velocity;
float angle;
float redirect;
float timer;
float redirect_time;
float redirect_decrease;
float radius;
Color color;
};
struct SpiralSystem
{
static constexpr float MARGIN {40};
static constexpr int RESERVED {10000};
SpiralSystem();
void update(float dt);
void draw();
SpiralBullet::Vector m_bullets;
};
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