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#pragma once
#include <memory>
#include <vector>
#include <raylib.h>
#include "Controller.h"
struct Player
{
Player();
void update(float dt);
void draw();
void hit();
template<typename T> bool collide(const std::vector<T>& bullets);
float m_invulnerability;
Vector2 m_position;
Vector2 m_velocity;
Rectangle m_playground;
std::unique_ptr<Controller> m_controller;
};
#include "Player-inl.h"
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