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#include "OverScreen.h"
#include <memory>
#include <raylib.h>
#include "Globals.h"
#include "Stats.h"
#include "TitleScreen.h"
static constexpr const char* DIED {"The Bone is Gone"};
OverScreen::OverScreen(std::shared_ptr<Stats> stats) :
m_stats {stats}
{
const int screen_width = GetScreenWidth();
const int died_width = MeasureText(DIED, 20);
m_died_x = (screen_width - died_width) / 2;
}
void
OverScreen::update(const float)
{
if (IsKeyPressed(KEY_SPACE))
g_game.set(std::make_unique<TitleScreen>());
}
void
OverScreen::draw()
{
DrawText(DIED, m_died_x, 160, 20, RED);
}
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