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#include "Oscillating.h"
#include <cmath>
#include <raylib.h>
#include "Generator.h"
Oscillating::Oscillating() :
m_phase {0},
m_shift {1.6f}
{
}
void
Oscillating::update(const float dt, Vector2& position, Generator& generator)
{
(void) generator;
m_phase += dt * 0.8f;
if (m_phase > 2.f)
m_phase -= 2.f;
const float cos = std::cos(m_phase * M_PI);
position.x += cos * m_shift;
}
void
Oscillating::set_phase(const float phase)
{
m_phase = phase;
}
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