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#include "GameScreen.h"
#include <memory>
#include <utility>
#include <raylib.h>
#include "Stage.h"
GameScreen::GameScreen(std::unique_ptr<Stage> stage) :
m_stage {std::move(stage)}
{
}
void
GameScreen::update(const float dt)
{
if (m_stage)
m_stage->update(dt);
}
void
GameScreen::draw()
{
if (m_stage) {
m_stage->draw();
DrawText(TextFormat("%d", m_stage->total_bullets()), 5, 25, 20, DARKGRAY);
}
DrawFPS(5, 5);
}
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