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#include "FallingAndOscillating.h"
#include <raylib.h>
#include "Falling.h"
#include "Generator.h"
#include "Oscillating.h"
void
FallingAndOscillating::update(const float dt, Vector2& position, Generator& generator)
{
Falling::update(dt, position, generator);
Oscillating::update(dt, position, generator);
}
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