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#pragma once
#include <memory>
#include <raylib.h>
#include "Behaviour.h"
#include "Generator.h"
class Falling : virtual public Behaviour
{
public:
friend class EnemyFactory;
Falling(std::shared_ptr<Vector2> position, std::shared_ptr<Generator> generator);
void update(float dt) override;
private:
float m_speed;
std::shared_ptr<Vector2> m_position;
std::shared_ptr<Generator> m_generator;
};
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