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#include "Falling.h"
#include <memory>
#include <raylib.h>
#include "Generator.h"
Falling::Falling(std::shared_ptr<Vector2> position, std::shared_ptr<Generator> generator) :
m_speed {40},
m_position {position},
m_generator {generator}
{
}
void
Falling::update(const float dt)
{
m_position->y += dt * m_speed;
if (m_generator->m_enabled && m_position->y > 620)
m_generator->m_enabled = false;
}
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