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#include "ExampleGenerator.h"
#include <cmath>
#include <vector>
#include <utility>
#include <raylib.h>
#include "Bullets.h"
ExampleGenerator::ExampleGenerator() :
m_delay {0},
m_interval {0.2f},
m_cone {0.3f},
m_speed {120},
m_shift {10},
m_segments {3},
m_origin {400, 20}
{
}
void
ExampleGenerator::update(const float dt, std::vector<ConstantVelocityBullet>& bullets)
{
m_delay += dt;
if (m_delay > m_interval) {
m_delay -= m_interval;
for (float i = 0; i <= m_segments; ++i) {
const float angle = ((1 - m_cone) / 2 + m_cone * i / m_segments) * M_PI;
const float cos = std::cos(angle);
const float sin = std::sin(angle);
ConstantVelocityBullet bullet;
bullet.color = RED;
bullet.radius = 4;
bullet.velocity.x = cos * m_speed;
bullet.velocity.y = sin * m_speed;
bullet.position.x = m_origin.x + cos * m_shift;
bullet.position.y = m_origin.y + sin * m_shift;
bullets.push_back(std::move(bullet));
}
m_segments += 3;
if (m_segments > 20)
m_segments = 3;
}
}
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