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#pragma once
#include <memory>
#include <raylib.h>
#include "Behaviour.h"
#include "Generator.h"
class Enemy
{
public:
friend class EnemyFactory;
Enemy();
Enemy(
std::shared_ptr<Vector2> position,
std::shared_ptr<Generator> generator,
std::shared_ptr<Behaviour> behaviour);
void update(float dt);
void draw();
private:
float m_hold;
std::shared_ptr<Vector2> m_position;
std::shared_ptr<Generator> m_generator;
std::shared_ptr<Behaviour> m_behaviour;
};
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