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#include "Enemy.h"
#include <memory>
#include <utility>
#include <raylib.h>
#include "Generator.h"
Enemy::Enemy(std::unique_ptr<Generator> generator) :
m_hold {0},
m_position {std::make_shared<Vector2>()},
m_generator {std::move(generator)}
{
m_position->x = 400;
m_position->y = 40;
m_generator->attach(m_position);
}
void
Enemy::update(const float dt)
{
if (m_hold > 0) {
m_hold -= dt;
return;
}
if (m_generator)
m_generator->update(dt);
}
void
Enemy::draw()
{
if (m_hold > 0)
return;
DrawCircle(m_position->x, m_position->y, 6, DARKGRAY);
}
void
Enemy::set_position(const float x, const float y)
{
m_position->x = x;
m_position->y = y;
}
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