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#include "Enemy.h"
#include <memory>
#include <utility>
#include <raylib.h>
#include "Behaviour.h"
#include "Generator.h"
#include "Static.h"
Enemy::Enemy(std::unique_ptr<Generator> generator) :
Enemy(
std::make_shared<Vector2>(),
std::move(generator),
std::make_unique<Static>())
{
}
Enemy::Enemy(
std::shared_ptr<Vector2> position,
std::unique_ptr<Generator> generator,
std::unique_ptr<Behaviour> behaviour) :
m_hold {0},
m_position {position},
m_generator {std::move(generator)},
m_behaviour {std::move(behaviour)}
{
m_position->x = 400;
m_position->y = 40;
m_generator->attach(m_position);
}
void
Enemy::update(const float dt)
{
if (m_hold > 0) {
m_hold -= dt;
return;
}
m_behaviour->update(dt, *m_position, *m_generator);
m_generator->update(dt);
}
void
Enemy::draw()
{
if (m_hold > 0)
return;
DrawCircle(m_position->x, m_position->y, 6, DARKGRAY);
}
void
Enemy::set_position(const float x, const float y)
{
m_position->x = x;
m_position->y = y;
}
void
Enemy::set_hold(const float seconds)
{
m_hold = seconds;
}
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