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#pragma once
#include <vector>
#include <raylib.h>
struct ConstantVelocityBullet
{
using Vector = std::vector<ConstantVelocityBullet>;
Vector2 position;
Vector2 velocity;
float radius;
Color color;
};
struct ConstantVelocitySystem
{
static constexpr float MARGIN {40};
static constexpr int RESERVED {10000};
ConstantVelocitySystem();
void update(float dt);
void draw();
ConstantVelocityBullet::Vector m_bullets;
};
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