Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-04-22 | Added Stats for lifes points and other kind of gameplay state | Aki | |
2022-04-20 | Added another generator and enemy for testing purposes | Aki | |
2022-04-20 | Removed pointless move | Aki | |
2022-04-20 | Streamlined enemy composition | Aki | |
2022-04-19 | Created factory to handle enemy creation | Aki | |
2022-04-18 | Added simple behaviours for enemies | Aki | |
I don't quite like FallingAndOscillating approach. Perhaps it will be better to just make it a list/vector in the enemy to allow for composition. | |||
2022-04-18 | Fiddled with enemy building and test generator | Aki | |
2022-04-18 | Playing around with enemies, added dumb pos manipulation | Aki | |
2022-04-18 | Added naive enemy | Aki | |
This reminds me ECS a bit too much but I don't think I want to implement one right now... | |||
2022-04-18 | Separated Stage from GameScreen | Aki | |