Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-04-19 | Created factory to handle enemy creation | Aki | |
2022-04-18 | Added simple behaviours for enemies | Aki | |
I don't quite like FallingAndOscillating approach. Perhaps it will be better to just make it a list/vector in the enemy to allow for composition. | |||
2022-04-18 | Added warning reporting build flags and enabled optimization | Aki | |
2022-04-18 | Added naive enemy | Aki | |
This reminds me ECS a bit too much but I don't think I want to implement one right now... | |||
2022-04-18 | Added controller for player character | Aki | |
2022-04-18 | Separated Stage from GameScreen | Aki | |
2022-04-18 | Renamed bullets header to simply ConstantVelocity | Aki | |
2022-04-18 | Exported player to own class | Aki | |
2022-04-17 | Separated bullet generator into class and created system for bullets | Aki | |
2022-04-17 | Added sample bullet and some generation | Aki | |
2022-04-17 | Added dumb stub of game screen | Aki | |
2022-04-17 | Fleshed out skeleton with Game and Screen classes | Aki | |
2022-04-15 | Initialized with a game stub | Aki | |